private void OnDestroy() { _deadSignal.Unlisten(die); }
private void OnDestroy() { _deadSignal.Unlisten(stopCreation); _restartSignal.Unlisten(startCreation); }
private void OnDestroy() { _deadSignal.Unlisten(die); }
private void OnDestroy() { _deadSignal.Unlisten(stopCreation); _restartSignal.Unlisten(startCreation); }