コード例 #1
0
ファイル: BezierCurveC2.cs プロジェクト: sienkiewiczkm/cadio
        /// <summary>
        /// </summary>
        /// <param name="controlPoints"></param>
        /// <param name="knots">If null equidistant nodes will be generated.</param>
        /// <param name="parameterCorrection"></param>
        /// <param name="estimateScreenSpaceDistanceWithoutClip"></param>
        /// <returns></returns>
        public static List <Vertex> SampleBSplineCurve(IList <Point3D> controlPoints, IList <double> knots, bool parameterCorrection,
                                                       Func <Point3D, Point3D, double> estimateScreenSpaceDistanceWithoutClip)
        {
            var rawPointsList = new List <Vertex>();
            var solver        = new DeBoorSolverRecursive3D(controlPoints, knots);

            if (controlPoints.Count <= 3)
            {
                return(rawPointsList);
            }

            var bernsteinPolygonLengthNoClip = BezierCurveC0.EstimateScreenSpacePolygonLength(
                controlPoints,
                estimateScreenSpaceDistanceWithoutClip,
                controlPoints.Count - 1,
                0
                );

            var generatedPointsBetween = (int)Math.Ceiling(bernsteinPolygonLengthNoClip);

            for (var j = 0; j < generatedPointsBetween; ++j)
            {
                var t      = (double)j / generatedPointsBetween;
                var lerped = solver.Evaluate(t, parameterCorrection);
                rawPointsList.Add(new Vertex()
                {
                    Position = lerped, Color = Colors.White
                });
            }

            return(rawPointsList);
        }
コード例 #2
0
        protected override void CreateDirectionalSurfaceSampling(Func <Point3D, Point3D, double> estimateScreenDistanceWithoutClip,
                                                                 Func <int, int, Tuple <int, int> > mapping, int subdivisions, List <Vertex> vertices, List <IndexedLine> lines)
        {
            var solvers = new DeBoorSolverRecursive3D[4];

            for (var i = 0; i < 4; ++i)
            {
                var subcontrolPoints = new List <Point3D>();

                for (var j = 0; j < 4; ++j)
                {
                    var mapped = mapping(i, j);
                    subcontrolPoints.Add(ControlPoints[mapped.Item1 + mapped.Item2 * 4].Position);
                }

                solvers[i] = new DeBoorSolverRecursive3D(subcontrolPoints);
            }

            for (var i = 0; i < subdivisions; ++i)
            {
                var t = (double)i / (subdivisions - 1);
                var subdivisionControlPoints = new List <Point3D>();
                for (var j = 0; j < 4; ++j)
                {
                    subdivisionControlPoints.Add(solvers[j].Evaluate(t, true));
                }

                var sampled = BezierCurveC2.SampleBSplineCurve(subdivisionControlPoints, null, true,
                                                               estimateScreenDistanceWithoutClip);
                if (sampled.Count <= 1)
                {
                    continue;
                }

                var sampledLines = Enumerable.Range(vertices.Count, sampled.Count - 1)
                                   .Select(idx => new IndexedLine(idx, idx + 1))
                                   .ToList();

                vertices.AddRange(sampled);
                lines.AddRange(sampledLines);
            }
        }
コード例 #3
0
ファイル: BsplineSurface.cs プロジェクト: sienkiewiczkm/cadio
        public Vector3D DerivativeU(double u, double v)
        {
            var recalculatedRowPoints = new List <Point3D>();

            var dataRows = ControlPoints.Count / (3 + SegmentsU);

            for (var column = 0; column < SegmentsU + 3; ++column)
            {
                var rowControlPoints = new List <Point3D>();
                for (var row = 0; row < SegmentsV + 3; ++row)
                {
                    var index = (3 + SegmentsU) * (row % dataRows) + column;
                    rowControlPoints.Add(ControlPoints[index]);
                }

                var solver          = new DeBoorSolverRecursive3D(rowControlPoints);
                var calculatedPoint = solver.Evaluate(v, true);
                recalculatedRowPoints.Add(calculatedPoint);
            }

            var uSolver = new DeBoorSolverRecursive3D(recalculatedRowPoints);

            return(uSolver.Derivative(u, true));
        }