コード例 #1
0
    private void applyPart(int slotIndex, int partIndex, DceModel.Part newPart)
    {
        DceViewDistinctChild dceViewDistinctChild = children[slotIndex, partIndex];

        if (dceViewDistinctChild == null && newPart != null)
        {
            string     name       = "DceViewDistinct";
            GameObject gameObject = new GameObject(name);
            gameObject.transform.SetParent(base.transform, worldPositionStays: false);
            gameObject.layer = base.gameObject.layer;
            gameObject.SetActive(value: false);
            dceViewDistinctChild           = gameObject.AddComponent <DceViewDistinctChild>();
            dceViewDistinctChild.SlotIndex = slotIndex;
            dceViewDistinctChild.PartIndex = partIndex;
            dceViewDistinctChild.Model     = Model;
            dceViewDistinctChild.Rig       = rig;
            gameObject.SetActive(value: true);
            children[slotIndex, partIndex] = dceViewDistinctChild;
            if (this.OnChildAdded != null)
            {
                this.OnChildAdded(dceViewDistinctChild);
            }
        }
        boundsIsDirty = true;
        if (dceViewDistinctChild != null)
        {
            dceViewDistinctChild.Apply(newPart);
            if (dceViewDistinctChild.IsBusy && !base.IsBusy)
            {
                startWork();
            }
        }
    }