public static void PrintDbQryResults(string qry, params string[] parameterVals) { List <string[]> strArray = new List <string[]>(); DbCommands.GetDataStringsFromQry(qry, out strArray, parameterVals); PrintListOfStrArrays(strArray); }
public void DeleteChoice() { string[,] fields = { { "ChoiceIDs", myID } }; DbCommands.DeleteTupleInTable("PlayerChoices", fields); Destroy(gameObject); }
private void InsertQuest() { DbCommands.InsertTupleToTable("Quests", inputQuestDetailsName.text, inputQuestDetailsDesc.text); FillDisplayFromDb(DbQueries.GetQuestsDisplayQry(), questsList.transform, BuildQuest); }
/// <summary> /// Check a list of npc names from the database against the npc names in the current scene so /// if the names are not there (meaning they have been removed from the scene) then the table /// of characters is updated to remove the scene from the character table scene field and in /// turn informs the user using the data dialogue UI. /// </summary> /// <param name="namesList">A list of character names</param> private void UpdateCharsInDbNoLongerInScene(List <string[]> namesList) { NPCs npcs = FindObjectOfType <NPCs>(); foreach (string[] nameBox in namesList) { string npcName = nameBox[0]; string npcParam; if (npcName == "") { npcParam = "''"; } else { npcParam = DbCommands.GetParameterNameFromValue(npcName); } if (!npcs.IsNameInCharDict(npcName)) { DbCommands.UpdateTableField( "Characters", "Scenes", "null", "CharacterNames = " + npcParam, npcName ); } } }
public void UpdateInsertNewTextOnlyNode() { if (inputNodeText.text != null) { string endDialogueStr = endDialogueOptionToggle.isOn ? "1" : "0"; SetCharOverrideDetails(); if (editing) { string[,] fieldVals = new string[, ] { { "NodeText", inputNodeText.text }, { "EndDialogueOption", endDialogueStr }, { "CharacterSpeaking", overrideName }, { "Scenes", overrideScene } }; DbCommands.UpdateTableTuple("DialogueNodes", "NodeIDs = " + (dialogueNodesListUI.GetSelectedItemFromGroup(dialogueNodesListUI.SelectedNode) as DialogueNode).MyID, fieldVals); DialogueNodeTextOnly selectedNode = (dialogueNodesListUI.GetSelectedItemFromGroup(dialogueNodesListUI.SelectedNode) as DialogueNode).GetComponent <DialogueNodeTextOnly>(); print(selectedNode); selectedNode.UpdateNodeDisplay(inputNodeText.text); } else { string nodeID = DbCommands.GenerateUniqueID("DialogueNodes", "NodeIDs", "NodeID"); InsertDialogueNode(inputNodeText.text, nodeID, endDialogueStr); dialogueNodesListUI.DisplayNodesRelatedToDialogue(); playerChoicesListUI.HidePlayerChoices(); } } }
public void ActivateNodeDetails() { GetPanel().SetActive(true); nodeTypeDropdown.value = 0; ToggleChoiceComponents(); displayDialogueNodeDetailsBtn.GetComponent <Button>().interactable = false; //indicate to user that button no longer functions. if (editing) { print((dialogueNodesListUI.GetSelectedItemFromGroup(dialogueNodesListUI.SelectedNode) as DialogueNode)); string[] nodeDesc = DbCommands.GetTupleFromTable("DialogueNodes", "NodeIDs = " + (dialogueNodesListUI.GetSelectedItemFromGroup(dialogueNodesListUI.SelectedNode) as DialogueNode).GetComponent <DialogueNode>().MyID); inputNodeText.text = nodeDesc[1]; bool endDialogueOptionBool = false; if (nodeDesc[5] != "") { endDialogueOptionBool = (int.Parse(nodeDesc[5]) == 1) ? true : false; } endDialogueOptionToggle.isOn = endDialogueOptionBool; SetOverrideBtnTxt(nodeDesc[3], nodeDesc[4]); } else { ClearEditNodeDetails(); } }
public void ActivateQuestTasks(string choiceID) { QuestsController questsController = FindObjectOfType <QuestsController>(); int countTaskActivateResults = DbCommands.GetCountFromQry(DbQueries.GetTaskActivateCountFromChoiceIDqry(choiceID)); if (countTaskActivateResults > 0) { print("Task ACTIVATING!!!!"); List <string[]> tasksActivatedList; DbCommands.GetDataStringsFromQry(DbQueries.GetCurrentActivateTasksPlayerChoiceResultQry(choiceID), out tasksActivatedList); foreach (string[] activatedTask in tasksActivatedList) { questsUI.InsertActivatedTask(activatedTask[1], activatedTask[3], activatedTask[2]); //a list of task parts in task that are prefab types are iterated over (if any) and instantiated. List <string[]> prefabParts = new List <string[]>(); DbCommands.GetDataStringsFromQry(DbQueries.GetPrefabTaskPartsFromTaskIDqry(activatedTask[1]), out prefabParts); foreach (string[] prefabPart in prefabParts) { string prefabPath = prefabPart[0]; string partID = prefabPart[1]; UnityEngine.Object prefabTaskPartObj = Resources.Load(prefabPath); print(prefabPath); GameObject prefabTaskPart = Instantiate(prefabTaskPartObj, new Vector2(0f, 0f), Quaternion.identity) as GameObject; prefabTaskPart.GetComponent <QuestTaskPart>().InitialiseMe(partID, activatedTask[1], activatedTask[3]); prefabTaskPart.transform.SetParent(questsController.transform, false); } } } }
private void SaveWorldItems() { string saveIDstr = saveID.ToString(); string[,] delFields = new string[, ] { { "SaveIDs", saveIDstr } }; DbCommands.DeleteTupleInTable("SavedWorldItems", delFields); WorldItems worldItems = FindObjectOfType <WorldItems>(); worldItems.SetWorldItemsList(); List <string[]> worldItemsList = worldItems.WorldItemList; foreach (string[] worldItemData in worldItemsList) { DbCommands.InsertTupleToTable("SavedWorldItems", saveIDstr, worldItemData[0], worldItemData[1], worldItemData[2], worldItemData[3], sceneLoader.GetCurrentSceneName(), worldItemData[4], worldItemData[5]); } }
private void InsertWorldItemsNotInDbFromScene(string scene) { WorldItems worldItems = FindObjectOfType <WorldItems>(); foreach (string[] worldItemDetailsArray in worldItems.WorldItemList) { bool itemExists = DbCommands.IsRecordInTable("PremadeWorldItems", "StartingLocationX = " + DbCommands.GetParameterNameFromValue(worldItemDetailsArray[0]) + " AND " + "StartingLocationY = " + DbCommands.GetParameterNameFromValue(worldItemDetailsArray[1]) + " AND " + "StartingLocationZ = " + DbCommands.GetParameterNameFromValue(worldItemDetailsArray[2]) + " AND " + "StartingParentPath = " + DbCommands.GetParameterNameFromValue(worldItemDetailsArray[3]) + " AND " + "StartingSceneNames = " + DbCommands.GetParameterNameFromValue(scene), worldItemDetailsArray[0], worldItemDetailsArray[1], worldItemDetailsArray[2], worldItemDetailsArray[3], scene ); if (!itemExists) { DbCommands.InsertTupleToTable("PremadeWorldItems", worldItemDetailsArray[0], //x worldItemDetailsArray[1], //y worldItemDetailsArray[2], //z worldItemDetailsArray[3], //parent scene, worldItemDetailsArray[4]); //item name } } }
private void UpdateReadTally() { readTally = int.Parse(DbCommands.GetFieldValueFromTable( "DiscoveredVocab", "ReadCorrectTallies", "SaveIDs = 0 " + "AND EnglishText = " + DbCommands.GetParameterNameFromValue(vocab[0]) + " " + "AND WelshText = " + DbCommands.GetParameterNameFromValue(vocab[1]), vocab[0], vocab[1] )); readTally += tallyModifier; tallyShiftTotal += tallyModifier; if (readTally >= 0) { if (readTally <= highestTallyPossible) { DbCommands.UpdateTableField( "DiscoveredVocab", "ReadCorrectTallies", readTally.ToString(), "SaveIDs = 0 " + "AND EnglishText = " + DbCommands.GetParameterNameFromValue(vocab[0]) + " " + "AND WelshText = " + DbCommands.GetParameterNameFromValue(vocab[1]), vocab[0], vocab[1] ); } } else { readTally = 0; } }
public void DeleteCharacterDialogue() { string[,] fields = { { "CharacterNames", characterName }, { "DialogueIDs", dialogueID } }; DbCommands.DeleteTupleInTable("CharacterDialogues", fields); Destroy(gameObject); }
public void DisplayDialogueNode(string[] nodeArray_) { currentNodeID = nodeArray_[0]; string charName = GetSpeakersName(currentNodeID); InsertCharName(charName); //check if node character override is there and use the override name if so. GameObject speakerScrollObj = currentCharSpeaking.gameObject; SetCurrentPortraitFromName(charName); bool isDialogueNodeVocabTest = (DbCommands.GetCountFromTable("DialogueNodesVocabTests", "NodeIDs = " + currentNodeID) != 0); if (isDialogueNodeVocabTest) { string[] nodeVocabTestArray = DbCommands.GetTupleFromTable("DialogueNodesVocabTests", "NodeIDs = " + currentNodeID); string[] vocabArray = new string[2]; vocabArray[0] = nodeVocabTestArray[1]; vocabArray[1] = nodeVocabTestArray[2]; ProcessDialogueNodeTest(vocabArray); } else { InsertDialogueNode(nodeArray_); DisplayNodeChoices(currentNodeID); } ScrollToDialogueElement(speakerScrollObj); }
public override void InsertResult() { InsertNewPlayerChoiceResultID(); DbCommands.InsertTupleToTable("WelshVocabActivatedByDialogueChoices", playerChoiceResultID, PlayerChoiceID, englishText, welshText); dialogueUI.DisplayResultsRelatedToChoices(); dialogueUI.DeactivateNewChoiceResult(); }
public void DeleteProficiency() { string[,] fields = { { "ProficiencyNames", CurrentProficiencyName } }; DbCommands.DeleteTupleInTable("Proficiencies", fields); Destroy(gameObject); }
public void DeleteRule() { string[,] fields = { { "RuleIDs", RuleNumber } }; DbCommands.DeleteTupleInTable("VocabGrammar", fields); Destroy(gameObject); }
public void SetQuestDetails(string questName) { string[] questData = DbCommands.GetTupleFromTable("Quests", "QuestNames = " + DbCommands.GetParameterNameFromValue(questName), "QuestNames", questName); selectedQuestTitleLbl.text = questData[0]; selectedQuestDescriptionLbl.text = questData[1]; DisplayTasksRelatedToQuest(questName); }
public void DeleteTag() { string[,] fields = { { "Tags", tagText } }; DbCommands.DeleteTupleInTable("TranslationTags", fields); Destroy(gameObject); }
public override void InsertResult() { InsertNewPlayerChoiceResultID(); DbCommands.InsertTupleToTable("DialoguesActivatedByDialogueChoices", playerChoiceResultID, PlayerChoiceID, dialogueID); dialogueUI.DisplayResultsRelatedToChoices(); dialogueUI.DeactivateNewChoiceResult(); }
private void letsGoBtn_Click(object sender, RoutedEventArgs e) { if (boxOldPass.Password == UserSet.Password) { if (NewPasswordTexBox.Password == ConfirmPasswordTextBox.Password) { UserSet.Password = NewPasswordTexBox.Password; DbCommands cmd = new DbCommands(); UserSet.FuncName = "UserEdit"; cmd.SendUser(UserSet); const string filePathUser = @"../../Data/User.bin"; if (File.Exists(filePathUser)) //Якщо юзер користувався функцією автологіна { File.Delete(filePathUser); } MessageBox.Show("Пароль змінено!"); this.Hide(); } else { MessageBox.Show("Нові паролі не співпадають"); } } else { MessageBox.Show("Неправильний старий пароль"); } }
/// <summary> /// Execute a command directly sending a json string /// </summary> /// <param name="command"></param> /// <param name="storeName"></param> /// <param name="data"></param> /// <exception cref="ResponseException"></exception> /// <returns></returns> public async ValueTask <List <ResponseJsDb> > DbCommand(DbCommands command, string storeName, string data) { if (Settings.EnableDebug) { Console.WriteLine($"{command} store = {storeName}, data = {data}"); } if (string.IsNullOrEmpty(storeName)) { throw new ResponseException(command.ToString(), "StoreName can't be null", data); } else if (string.IsNullOrEmpty(data)) { throw new ResponseException(command.ToString(), storeName, "Data can't be null"); } else { try { return(await jsRuntime.InvokeAsync <List <ResponseJsDb> >($"MyDb.{command}", storeName, data, Setup.DBName, Setup.Version, Setup.ModelsAsJson)); } catch (Exception ex) { if (Settings.EnableDebug) { Console.WriteLine($"Exception: {ex.Message}"); } throw new ResponseException(command.ToString(), storeName, data, ex); } } }
private void BtnStartGame_Click(object sender, RoutedEventArgs e) { UserToSession userSession = new UserToSession(); Session session = new Session(); userSession.Session = session; userSession.User = UserSet; userSession.Session.Quiz = QuizSet; int cnt = QuizSet.Question.Count; for (int i = 0; i < cnt; i++) { Play_Quiz play = new Play_Quiz(userSession, i); if (play.ShowDialog() == true) { userSession = play.UserSessionSet; } } DbCommands cmd = new DbCommands(); cmd.SendUserSession(userSession); Quiz_Final final = new Quiz_Final(); final.ShowDialog(); }
private void LoadWorldItems() { string saveIDstr = PlayerPrefsManager.GetSaveGame().ToString(); WorldItems worldItems = FindObjectOfType <WorldItems>(); worldItems.DestroyWorldItems(); List <string[]> newWorldItemsList = new List <string[]>(); //Debugging.PrintDbQryResults(DbQueries.GetSavedWorldItemsQry(saveIDstr, sceneLoader.GetCurrentSceneName()), saveIDstr, sceneLoader.GetCurrentSceneName()); DbCommands.GetDataStringsFromQry(DbQueries.GetSavedWorldItemsQry(saveIDstr, sceneLoader.GetCurrentSceneName()), out newWorldItemsList, saveIDstr, sceneLoader.GetCurrentSceneName()); foreach (string[] worldItemData in newWorldItemsList) { string prefabPath = worldItemData[5]; UnityEngine.Object worldItemPrefab = Resources.Load(prefabPath); GameObject worldItem = Instantiate(worldItemPrefab, new Vector2(0f, 0f), Quaternion.identity) as GameObject; string[] parentPath = worldItemData[3].Split('/'); Transform parentTransform = GameObject.Find(parentPath[1]).transform; for (int i = 2; i < parentPath.Length - 1; i++) { parentTransform = parentTransform.Find(parentPath[i]); } worldItem.transform.SetParent(parentTransform, false); worldItem.transform.position = new Vector3(float.Parse(worldItemData[0]), float.Parse(worldItemData[1]), float.Parse(worldItemData[2])); worldItem.name = worldItemData[4]; } }
public void InsertNewCharLink() { DbCommands.InsertTupleToTable("CharacterDialogues", selectedCharLink.GetComponent <AddCharDialogueBtn>().CharacterName, selectedCharLink.GetComponent <AddCharDialogueBtn>().SceneName, (GetSelectedItemFromGroup(selectedDialogue) as Dialogue).MyID); }
public static void PrintDbTable(string tblName) { List <string[]> strArray = new List <string[]>(); DbCommands.GetDbTableListToPrint(tblName, out strArray); PrintListOfStrArrays(strArray); }
//protected void OnMouseUpAsButton() { // InsertChoice(); //} protected void InsertNewDialogueNodeVocabTest(string nodeID) { DbCommands.InsertTupleToTable("DialogueNodesVocabTests", nodeID, english, welsh); dialogueNodeDetailsUI.DeactivateNodeDetails(); }
private void SetDefaultValues() { tallyShiftTotal = skillPointsGainedTotal = 0; answerCorrectPercent = -1; //-1 when not set grammarDetailsDict = new Dictionary <int, string[]>(); highestTallyPossible = DbCommands.GetMaxFromTable("Proficiencies", "Thresholds"); SetGrammar(); }
//protected void OnMouseUpAsButton() { // InsertChoice(); //} protected void InsertNewPlayerChoiceVocabTest(string choiceID) { DbCommands.InsertTupleToTable("PlayerChoicesVocabTests", choiceID, english, welsh); playerChoiceDetailsUI.DeactivateChoiceDetails(); }
public void DeleteNode() { string[,] fields = { { "NodeIDs", myID } }; DbCommands.DeleteTupleInTable("DialogueNodes", fields); playerChoicesListUI.HidePlayerChoices(); Destroy(gameObject); }
public void DeleteCompleteDialogueResult(string choiceID) { DbCommands.UpdateTableField( "PlayerChoices", "MarkDialogueCompleted", "0", "ChoiceIDs = " + choiceID); }
public void InsertChoice() { string choiceID = DbCommands.GenerateUniqueID("PlayerChoices", "ChoiceIDs", "ChoiceID"); playerChoiceDetailsUI.InsertPlayerChoice(english, choiceID); InsertNewPlayerChoiceVocabTest(choiceID); playerChoiceListUI.DisplayChoicesRelatedToNode(); }