コード例 #1
0
        internal static void ShowAnimation(int num_loops, byte block_id, short row_y, short col_x) // sub_52B79
        {
            int loop_count = 0;
            int start_time = Seg041.CentiSeconds();

            DaxArray animation = new DaxArray();

            ovr030.load_pic_final(ref animation, false, block_id, "PIC");
            seg040.OverlayBounded(animation.frames[0].picture, 0, 0, row_y - 1, col_x - 1);
            seg040.DrawOverlay();

            do
            {
                ovr030.DrawMaybeOverlayed(animation.CurrentPicture(), true, row_y, col_x);
                int current_time = Seg041.CentiSeconds();

                int delay = animation.CurrentDelay() * (gbl.game_speed_var + 3);

                if ((current_time - start_time) > delay)
                {
                    animation.curFrame += 1;

                    if (animation.curFrame > animation.numFrames)
                    {
                        animation.curFrame = 1;
                        loop_count++;
                    }

                    start_time = current_time;
                }
            } while (loop_count != num_loops);

            ovr030.DaxArrayFreeDaxBlocks(animation);
        }
コード例 #2
0
        internal static void DaxArrayFreeDaxBlocks(DaxArray animation)
        {
            for (int index = 0; index < animation.numFrames; index++)
            {
                animation.frames[index].picture = null;
                animation.frames[index].delay   = 0;
            }

            animation.numFrames = 0;
            animation.curFrame  = 0;

            gbl.lastDaxFile    = string.Empty;
            gbl.lastDaxBlockId = 0x0FF;
        }
コード例 #3
0
ファイル: ovr030.cs プロジェクト: stavrossk/coab
        internal static void Show3DSprite(DaxArray arg_0, int sprite_index)
        {
            if (sprite_index < 1 || sprite_index > 3)
            {
                Logger.LogAndExit("Illegal range in Show3DSprite. {0}", sprite_index);
            }

            if (arg_0.frames[sprite_index - 1].picture != null)
            {
                DaxBlock block = arg_0.frames[sprite_index - 1].picture;
                seg040.OverlayBounded(arg_0.frames[sprite_index - 1].picture, 1, 0, block.y_pos + 3 - 1, block.x_pos + 3 - 1);
                seg040.DrawOverlay();
            }
        }
コード例 #4
0
        internal static void load_pic_final(ref DaxArray daxArray, bool shouldMask, byte block_id, string file_name)
        {
            if (file_name != gbl.lastDaxFile ||
                block_id != gbl.lastDaxBlockId)
            {
                if (block_id != 0xff)
                {
                    if (gbl.AnimationsOn)
                    {
                        ovr027.ClearPromptAreaNoUpdate();
                        Seg041.DisplayString("Loading...Please Wait", 0, 10, 0x18, 0);
                    }

                    DaxArrayFreeDaxBlocks(daxArray);

                    gbl.lastDaxFile    = file_name;
                    gbl.lastDaxBlockId = block_id;

                    bool is_pic_or_final = (file_name == "PIC" || file_name == "FINAL");

                    short  uncompressed_size;
                    byte[] uncompressed_data;

                    seg042.load_decode_dax(out uncompressed_data, out uncompressed_size, block_id,
                                           file_name + gbl.game_area.ToString() + ".dax");

                    if (uncompressed_size == 0)
                    {
                        Seg041.DisplayAndPause("PIC not found", 14);
                    }
                    else
                    {
                        int src_offset = 0;

                        daxArray.numFrames = uncompressed_data[src_offset];
                        src_offset++;
                        daxArray.curFrame = 1;

                        byte frames_count = 0; // kind of pointless...

                        if (gbl.AnimationsOn == false && is_pic_or_final == true)
                        {
                            daxArray.numFrames = 1;
                        }

                        byte[] first_frame_ega_layout = null;

                        for (int frame = 0; frame < daxArray.numFrames; frame++)
                        {
                            daxArray.frames[frame].delay = Sys.ArrayToInt(uncompressed_data, src_offset);
                            src_offset += 4;

                            short height = Sys.ArrayToShort(uncompressed_data, src_offset);
                            src_offset += 2;

                            short width = Sys.ArrayToShort(uncompressed_data, src_offset);
                            src_offset += 2;

                            frames_count++;

                            daxArray.frames[frame].picture = new DaxBlock(1, width, height);

                            DaxBlock dax_block = daxArray.frames[frame].picture;

                            dax_block.XPos = Sys.ArrayToShort(uncompressed_data, src_offset);
                            src_offset    += 2;

                            dax_block.YPos = Sys.ArrayToShort(uncompressed_data, src_offset);
                            src_offset    += 3;

                            // Skipping unused bytes
                            src_offset += 8;

                            int ega_encoded_size = (daxArray.frames[frame].picture.Bpp / 2) - 1;

                            if (is_pic_or_final == true)
                            {
                                if (frame == 0)
                                {
                                    first_frame_ega_layout = new byte[ega_encoded_size + 1];

                                    System.Array.Copy(uncompressed_data, src_offset, first_frame_ega_layout, 0,
                                                      ega_encoded_size + 1);
                                }
                                else
                                {
                                    for (int i = 0; i < ega_encoded_size; i++)
                                    {
                                        byte b = first_frame_ega_layout[i];
                                        uncompressed_data[src_offset + i] ^= b;
                                    }
                                }
                            }

                            daxArray.frames[frame].picture.DaxToPicture(0, shouldMask, src_offset, uncompressed_data);

                            if (shouldMask)
                            {
                                daxArray.frames[frame].picture
                                .Recolor(false, transparentNewColors, transparentOldColors);
                            }

                            src_offset += ega_encoded_size + 1;
                        }

                        daxArray.numFrames = frames_count; // also pointless

                        uncompressed_data = null;
                        seg043.clear_keyboard();

                        if (gbl.AnimationsOn)
                        {
                            ovr027.ClearPromptAreaNoUpdate();
                        }
                    }
                }
            }
        }