public void InitPlayersFromFile() { for (int i = 1; i < playerDataLines.Length; i++) { string[] row = playerDataLines[i].Split(new char[] { ',' }); // create temp player Data_Player_Main newPlayer = new Data_Player_Main(); // use player counter as id newPlayer.playerId = Data_Player_Main.playerCount; newPlayer.name = row[0]; newPlayer.team = row[1]; int.TryParse(row[2], out newPlayer.age); int.TryParse(row[3], out newPlayer.currentAbility); int.TryParse(row[4], out newPlayer.potentialAbility); PlayerPosition tempPos = (PlayerPosition)System.Enum.Parse(typeof(PlayerPosition), row[5]); newPlayer.position = tempPos; // add player to global player list players.Add(newPlayer); } }
public void SetPlayerData(Data_Player_Main data) { player_data = data; }