void Start() { // パーツのセーブデータを読み込む string[] bp_names = data_manager.Load_Parts(Data_Manager.CATEGORY.BP, Data_Manager.STATE.NAME); string[] bp_lifes = data_manager.Load_Parts(Data_Manager.CATEGORY.BP, Data_Manager.STATE.LIFE); string[] sp_names = data_manager.Load_Parts(Data_Manager.CATEGORY.SP, Data_Manager.STATE.NAME); string[] sp_lifes = data_manager.Load_Parts(Data_Manager.CATEGORY.SP, Data_Manager.STATE.LIFE); // パーツをアタッチ Attach_Parts(body_UI, bp_names, bp_lifes); Attach_Parts(slot_UI, sp_names, sp_lifes); }
void Start() { // パーツのセーブデータを読み込む string[] bp_names = data_manager.Load_Parts(Data_Manager.CATEGORY.BP, Data_Manager.STATE.NAME); string[] bp_lifes = data_manager.Load_Parts(Data_Manager.CATEGORY.BP, Data_Manager.STATE.LIFE); string[] sp_names = data_manager.Load_Parts(Data_Manager.CATEGORY.SP, Data_Manager.STATE.NAME); string[] sp_lifes = data_manager.Load_Parts(Data_Manager.CATEGORY.SP, Data_Manager.STATE.LIFE); string[] gp_names = data_manager.Load_Parts(Data_Manager.CATEGORY.GP, Data_Manager.STATE.NAME); string[] gp_lifes = data_manager.Load_Parts(Data_Manager.CATEGORY.GP, Data_Manager.STATE.LIFE); // パーツをセット Set_Parts(bodys, bp_names, bp_lifes); Set_Parts(slots, sp_names, sp_lifes); Set_Parts(stocks, gp_names, gp_lifes); }