private void StateChange(SimulationEvent e) { string id = ((StringValue)e["ObjectID"]).value; SimulationObjectProxy prox = null; // objectProxies[id]; prox = GetObjectProxy(id); if (prox == null) { return; } string newState = ((StringValue)e["NewState"]).value; DataValue dv = prox["StateTable"].GetDataValue(); if (((StateTableValue)dv).states.ContainsKey(newState)) { DataValue dv2 = ((StateTableValue)dv).states[newState]; //AD: Added state to attributes DataValue temp = new StringValue(); ((StringValue)temp).value = newState; ((AttributeCollectionValue)dv2).attributes["State"] = temp; //AD foreach (string attname in ((AttributeCollectionValue)dv2).attributes.Keys) { if (prox.GetKeys().Contains(attname) && prox[attname].IsOwner()) { prox[attname].SetDataValue(((AttributeCollectionValue)dv2).attributes[attname]); if (attname == "Sensors") { double maxSensor = -1.0; SensorArrayValue sav = ((AttributeCollectionValue)dv2).attributes[attname] as SensorArrayValue; foreach (SensorValue sv in sav.sensors) { maxSensor = Math.Max(maxSensor, sv.maxRange); } if (maxSensor >= 0) { ObjectDistances.UpdateObjectSensorRange(id, maxSensor); } } } } } CustomAttributesValue cav = prox["CustomAttributes"].GetDataValue() as CustomAttributesValue; Dictionary <string, DataValue> x = new Dictionary <string, DataValue>(); if (cav != null) { x = cav.attributes; } EmitterValue em = (EmitterValue)prox["Emitters"].GetDataValue(); foreach (string attName in em.attIsEngram.Keys) { if (em.attIsEngram[attName]) { if (StateDB.engrams.ContainsKey(attName)) { x[attName] = DataValueFactory.BuildString(StateDB.engrams[attName].engramValue); } } } prox["CustomAttributes"].SetDataValue(DataValueFactory.BuildCustomAttributes(x)); }
/// <summary> /// Similar to CalculateRangeRings, this is done with ABSOLUTE data, not detected values. /// This method is called in a ViewProAttributeUpdate call, which only contains attributes /// which have CHANGED, and will determine if either the sensors, vulnerabilties, or capabilities (including docked weapons) has /// changed. If so, then new attributes will be added to the attribute collection value. /// </summary> /// <param name="acv"></param> /// <param name="fullObjectView"></param> /// <returns></returns> private void AddRangeRings(ref AttributeCollectionValue acv, ref SimulationObjectProxy fullObjectView) { if (acv.attributes.ContainsKey("Sensors")) { //detected contains a sensor array type CustomAttributesValue sensorCollection = DataValueFactory.BuildCustomAttributes(new Dictionary <string, DataValue>()) as CustomAttributesValue; RangeRingDisplayValue sensorRing; SensorArrayValue detectedSensors = acv["Sensors"] as SensorArrayValue; foreach (SensorValue sv in detectedSensors.sensors) { sensorRing = DataValueFactory.BuildRangeRingDisplayValue(sv.sensorName, "Sensors", false, new Dictionary <int, int>()) as RangeRingDisplayValue; sensorRing.rangeIntensities.Add(Convert.ToInt32(sv.maxRange), -1); sensorCollection.attributes.Add(sv.sensorName, sensorRing); } if (sensorCollection.attributes.Count > 0) { acv.attributes.Add("SensorRangeRings", sensorCollection); } else { Console.WriteLine("No SensorRangeRings added to ACV"); } } if (acv.attributes.ContainsKey("Vulnerability")) { //gets detected values, containing a vulnerability type CustomAttributesValue vulnerabilityCollection = DataValueFactory.BuildCustomAttributes(new Dictionary <string, DataValue>()) as CustomAttributesValue; RangeRingDisplayValue vulnerabilityRing; VulnerabilityValue detectedVulnerability = acv["Vulnerability"] as VulnerabilityValue; Dictionary <string, int> longestRange = new Dictionary <string, int>();//[Capability],[Range] foreach (VulnerabilityValue.Transition tr in detectedVulnerability.transitions) { foreach (VulnerabilityValue.TransitionCondition tc in tr.conditions) { if (!longestRange.ContainsKey(tc.capability)) { longestRange.Add(tc.capability, -1); } if (longestRange[tc.capability] < Convert.ToInt32(tc.range)) { longestRange[tc.capability] = Convert.ToInt32(tc.range); } } } foreach (KeyValuePair <string, int> kvp in longestRange) { vulnerabilityRing = DataValueFactory.BuildRangeRingDisplayValue(kvp.Key, "Vulnerability", false, new Dictionary <int, int>()) as RangeRingDisplayValue; vulnerabilityRing.rangeIntensities.Add(kvp.Value, -1); vulnerabilityCollection.attributes.Add(kvp.Key, vulnerabilityRing); } if (vulnerabilityCollection.attributes.Count > 0) { acv.attributes.Add("VulnerabilityRangeRings", vulnerabilityCollection); } else { Console.WriteLine("No VulnerabilityRangeRings added to ACV"); } } if (acv.attributes.ContainsKey("Capability") || acv.attributes.ContainsKey("DockedWeapons")) { CustomAttributesValue capabilityCollection = DataValueFactory.BuildCustomAttributes(new Dictionary <string, DataValue>()) as CustomAttributesValue; RangeRingDisplayValue capabilityRing; Dictionary <string, int> longestWeaponRange = new Dictionary <string, int>();//[Capability],[Range] //docked weapons gets string list of IDs if (acv.attributes.ContainsKey("DockedWeapons")) { StringListValue dockedWeapons = acv["DockedWeapons"] as StringListValue; foreach (String weaponID in dockedWeapons.strings) { //get weapon id //get proxy info for weapon SimulationObjectProxy weapon = objectProxies[weaponID]; string species = ((StringValue)weapon["ClassName"].GetDataValue()).value; if (longestWeaponRange.ContainsKey(species)) { continue; //For now, assume that all weapons of the same species type have the same ranges. //this will cut back on unneccessary loops, and for the most part is 100% true. } //get max speed, maxfuel or current fuel, get fuel consumption rate, get SHORTEST capability range double maxSpeed = ((DoubleValue)weapon["MaximumSpeed"].GetDataValue()).value; double maxFuel = ((DoubleValue)weapon["FuelCapacity"].GetDataValue()).value; double fuelConsumptionRate = ((DoubleValue)weapon["FuelConsumptionRate"].GetDataValue()).value; double shortCapabilityRange = -1; CapabilityValue weaponCV = (CapabilityValue)weapon["Capability"].GetDataValue(); Dictionary <string, double> capRanges = new Dictionary <string, double>(); foreach (CapabilityValue.Effect ef in weaponCV.effects) { if (!capRanges.ContainsKey(ef.name)) { capRanges.Add(ef.name, ef.range); } else { if (capRanges[ef.name] > ef.range) {//You want the smaller range here because that's how weapons work. Auto-attacks use the SHORTEST range to trigger. capRanges[ef.name] = ef.range; } } } //but here, you want the LONGEST of the ranges that could trigger an auto-attack. foreach (KeyValuePair <string, double> kvp in capRanges) { if (kvp.Value > shortCapabilityRange) { shortCapabilityRange = kvp.Value; } } double thisRange = maxSpeed * maxFuel * fuelConsumptionRate + shortCapabilityRange; longestWeaponRange.Add(species, Convert.ToInt32(thisRange)); } // } Dictionary <string, Dictionary <double, double> > capabilityRanges = new Dictionary <string, Dictionary <double, double> >(); if (acv.attributes.ContainsKey("Capability")) { CapabilityValue detectedCapability = acv["Capability"] as CapabilityValue; foreach (CapabilityValue.Effect ef in detectedCapability.effects) { if (!capabilityRanges.ContainsKey(ef.name)) { capabilityRanges.Add(ef.name, new Dictionary <double, double>()); } capabilityRanges[ef.name].Add(ef.range, ef.intensity); } } //add all capabilities to ring collection foreach (string capName in capabilityRanges.Keys) { if (!capabilityCollection.attributes.ContainsKey(capName)) { capabilityRing = DataValueFactory.BuildRangeRingDisplayValue(capName, "Capability", false, new Dictionary <int, int>()) as RangeRingDisplayValue; Dictionary <int, int> convertedRanges = new Dictionary <int, int>(); foreach (KeyValuePair <double, double> kvp in capabilityRanges[capName]) { convertedRanges.Add(Convert.ToInt32(kvp.Key), Convert.ToInt32(kvp.Value)); } capabilityRing.AddAndSortRanges(convertedRanges); //this sorts as well capabilityCollection.attributes.Add(capName, capabilityRing); } else { Console.WriteLine("Failed to add duplicate capability to collection, {0}", capName); } } foreach (string weaponSpeciesName in longestWeaponRange.Keys) { if (!capabilityCollection.attributes.ContainsKey(weaponSpeciesName)) { capabilityRing = DataValueFactory.BuildRangeRingDisplayValue(weaponSpeciesName, "Capability", true, new Dictionary <int, int>()) as RangeRingDisplayValue; capabilityRing.rangeIntensities.Add(longestWeaponRange[weaponSpeciesName], -1); //TODO: Maybe add intensity above? capabilityCollection.attributes.Add(weaponSpeciesName, capabilityRing); } else { Console.WriteLine("Failed to add duplicate capability(Weapon species) to collection, {0}", weaponSpeciesName); } } if (capabilityCollection.attributes.Count > 0) { acv.attributes.Add("CapabilityRangeRings", capabilityCollection); } else { Console.WriteLine("No CapabilityRangeRings added to ACV"); } } }
private void RevealObject(SimulationEvent e) { AttributeCollectionValue atts = (AttributeCollectionValue)e["Attributes"]; string id = ((StringValue)e["ObjectID"]).value; SimulationObjectProxy prox = null; prox = GetObjectProxy(id); if (prox == null) { return; } //Set State info? //AD: This is kind of a quick fix. Gabe would have a better idea on a more permanent //solution. DataValue stv = new DataValue(); stv = prox["StateTable"].GetDataValue(); Dictionary <string, DataValue> tempDict = ((StateTableValue)stv).states; tempDict = ((AttributeCollectionValue)tempDict[((StringValue)atts["State"]).value]).attributes; foreach (KeyValuePair <String, DataValue> kvp in tempDict) { if (!atts.attributes.ContainsKey(kvp.Key)) {//if att exists in atts, it should NOT overwrite reveal attributes. atts.attributes.Add(kvp.Key, kvp.Value); } } ////AD foreach (string attname in atts.attributes.Keys) { if (attname == "ID") { continue; } if (prox.GetKeys().Contains(attname) && prox[attname].IsOwner()) { prox[attname].SetDataValue(atts[attname]); if (attname == "Sensors") { double maxSensor = -1.0; SensorArrayValue sav = atts[attname] as SensorArrayValue; foreach (SensorValue sv in sav.sensors) { maxSensor = Math.Max(maxSensor, sv.maxRange); } if (maxSensor >= 0) { ObjectDistances.UpdateObjectSensorRange(id, maxSensor); } } } } Dictionary <string, DataValue> x = new Dictionary <string, DataValue>(); EmitterValue em = (EmitterValue)prox["Emitters"].GetDataValue(); foreach (string attName in em.attIsEngram.Keys) { if (em.attIsEngram[attName]) { if (StateDB.engrams.ContainsKey(attName)) { x[attName] = DataValueFactory.BuildString(StateDB.engrams[attName].engramValue); } } } prox["CustomAttributes"].SetDataValue(DataValueFactory.BuildCustomAttributes(x)); }