コード例 #1
0
ファイル: Main.cs プロジェクト: nomakta/Kendax-Silver
        private void H_DataToClient(object sender, DataToEventArgs e)
        {
            HSession HS = (HSession)sender;

            switch (e.Step)
            {
            case 1:
            {
                Program.Connections[HS].DoHandshake(e.Packet.ReadString(), e.Packet.ReadString());
                HS.SendToServer(3739, Program.Connections[HS].PublicKey);
                break;
            }

            case 2:
            {
                byte[] SharedKey = Program.Connections[HS].GetSharedKey(e.Packet.ReadString());
                HS.ClientEncrypt = new HRC4(SharedKey);
                HS.ServerDecrypt = new HRC4(SharedKey);

                HS.ReceiveData = false;
                HS.SendToServer(3709, 3937, HS.FlashClientURL, HS.GameData.Variables);
                HS.SendToServer(2828, HS.SSOTicket, -1);
                break;
            }
            }
        }
コード例 #2
0
        private void Handshake_ToServer(object sender, DataToEventArgs e)
        {
            try
            {
                switch (e.Step)
                {
                case 3:
                {
                    _fakeServerKey = !string.IsNullOrWhiteSpace(BannerUrl) ? new byte[] { 1 } : _fakeServer.GetSharedKey(e.Packet.ReadString());
                    e.Packet       = new HMessage(e.Packet.Header, HDestination.Server, HProtocol.Modern, _fakeClient.PublicKey);
                    break;
                }

                case 4:
                {
                    if (e.Packet.IsCorrupted)
                    {
                        Game.ClientEncrypt = new Rc4(_fakeClientKey);
                        Game.ClientDecrypt = new Rc4(_fakeServerKey);
                        Game.ClientDecrypt.Parse(e.Packet.ToBytes());
                        e.Packet = new HMessage(e.Packet.ToBytes(), HDestination.Server);
                    }
                    break;
                }
                }
            }
            catch { HandshakeFinished(); }
            Game_DataToServer(sender, e);
        }
コード例 #3
0
ファイル: HSession.cs プロジェクト: scottstamp/Sulakore
        protected virtual void OnDataToServer(DataToEventArgs e)
        {
            EventHandler <DataToEventArgs> handler = DataToServer;

            if (handler != null)
            {
                handler(this, e);
            }
        }
コード例 #4
0
        private void Game_DataToClient(object sender, DataToEventArgs e)
        {
            if (_packetloggerF.ViewIncoming)
            {
                _packetloggerF.PushToQueue(e.Packet);
            }

            _contractor.ProcessIncoming(e.Packet.ToBytes());
        }
コード例 #5
0
        private void Game_DataToServer(object sender, DataToEventArgs e)
        {
            if (_packetloggerF.ViewOutgoing)
            {
                _packetloggerF.PushToQueue(e.Packet);
            }

            _contractor.ProcessOutgoing(e.Packet.ToBytes());
        }
コード例 #6
0
        private void Handshake_ToClient(object sender, DataToEventArgs e)
        {
            try
            {
                switch (e.Step - _clientStepShift)
                {
                case 1:
                {
                    try
                    {
                        _fakeClient.DoHandshake(e.Packet.ReadString(), e.Packet.ReadString());
                    }
                    catch
                    {
                        if (!AttemptHandshake(e.Packet))
                        {
                            HandshakeFinished();
                        }
                    }

                    if (string.IsNullOrWhiteSpace(BannerUrl))
                    {
                        e.Packet = new HMessage(e.Packet.Header, HDestination.Client, HProtocol.Modern, _fakeServer.SignedPrime, _fakeServer.SignedGenerator);
                    }
                    break;
                }

                case 2:
                {
                    if (e.Packet.Length == 2)
                    {
                        _clientStepShift++; break;
                    }
                    _fakeClientKey = _fakeClient.GetSharedKey(e.Packet.ReadString());

                    e.Packet = new HMessage(e.Packet.Header, HDestination.Client, HProtocol.Modern, (string.IsNullOrWhiteSpace(BannerUrl) ? _fakeServer.PublicKey : "1"), _tanjiConnect.IsOriginal);
                    break;
                }

                case 3:
                {
                    if (e.Packet.IsCorrupted)
                    {
                        Game.ServerDecrypt = new Rc4(_fakeClientKey);
                        Game.ServerEncrypt = new Rc4(_fakeServerKey);
                        Game.ServerDecrypt.Parse(e.Packet.ToBytes());
                        e.Packet = new HMessage(e.Packet.ToBytes(), HDestination.Client);
                    }
                    break;
                }

                default: HandshakeFinished(); break;
                }
            }
            catch { HandshakeFinished(); }
            Game_DataToClient(sender, e);
        }
コード例 #7
0
        private void Game_DataToClient(object sender, DataToEventArgs e)
        {
            try
            {
                switch (e.Step)
                {
                case 1:
                {
                    _fakeClient.DoHandshake(e.Packet.ReadString(), e.Packet.ReadString(e.Packet.Position));
                    e.Replacement.ReplaceAt <string>(0, _fakeServer.SignedPrime);
                    e.Replacement.ReplaceAt <string>(e.Packet.Position, _fakeServer.SignedGenerator);
                    break;
                }

                case 2:
                {
                    _fakeClientKey = _fakeClient.GetSharedKey(e.Packet.ReadString());
                    e.Replacement.Replace <string>(_fakeServer.PublicKey);
                    break;
                }

                case 3:
                {
                    if (e.Packet.IsCorrupted)
                    {
                        Game.IncomingDecrypt = new Rc4(_fakeClientKey);
                        Game.IncomingEncrypt = new Rc4(_fakeServerKey);

                        byte[] decrypted = Game.IncomingDecrypt.SafeParse(e.Packet.ToBytes());
                        e.Replacement = new HMessage(decrypted, HDestination.Client);
                    }
                    break;
                }
                }
            }
            catch { }
            finally
            {
                if (_packetlogger.ViewIncoming)
                {
                    _packetlogger.PushToQueue(e);
                }

                _contractor.ProcessIncoming(e.Replacement.ToBytes());
            }
        }
コード例 #8
0
ファイル: Packetlogger.cs プロジェクト: scottstamp/Tanji
        public void PushToQueue(DataToEventArgs e)
        {
            bool toServer = (e.Replacement.Destination == HDestination.Server);

            if (!ViewOutgoing && toServer || !ViewIncoming && !toServer ||
                e.IsBlocked && !DisplayBlocked || e.IsReplaced && !DisplayReplaced)
            {
                return;
            }

            _dataQueue.Enqueue(e);

            if (!_queueRunning)
            {
                Task.Factory.StartNew(RunQueue);
            }
        }
コード例 #9
0
ファイル: Packetlogger.cs プロジェクト: scottstamp/Tanji
        private void RunQueue()
        {
            if (_queueRunning)
            {
                return;
            }
            _queueRunning = true;

            try
            {
                while (_dataQueue.Count > 0)
                {
                    if (_dataQueue.Count == 0)
                    {
                        break;
                    }
                    DataToEventArgs data = _dataQueue.Dequeue();
                    if (data == null)
                    {
                        continue;
                    }
                    HMessage packet = data.Replacement;

                    bool toServer = (packet.Destination == HDestination.Server);
                    if (!ViewOutgoing && toServer || !ViewIncoming && !toServer ||
                        data.IsBlocked && !DisplayBlocked || data.IsReplaced && !DisplayReplaced)
                    {
                        return;
                    }

                    var arguments = new object[] { packet.IsCorrupted
                        ? "Corrupted" : packet.Header.ToString(), packet.Length };

                    string info = string.Format(INFO_CHUNK_FORMAT, arguments);
                    string log  = string.Format(toServer ? OUTGOING_FORMAT : INCOMING_FORMAT, info, packet);

                    while (!_loaded)
                    {
                        Thread.Sleep(100);
                    }
                    Invoke(new MethodInvoker(() => Display(log, data)));
                }
            }
            finally { _queueRunning = false; }
        }
コード例 #10
0
ファイル: Packetlogger.cs プロジェクト: scottstamp/Tanji
        private void Display(string message, DataToEventArgs e)
        {
            Color highlight = (e.Packet.Destination == HDestination.Client
                ? IncomingHighlight : OutgoingHighlight);

            if (e.IsBlocked)
            {
                WriteHighlight("Blocked | ", BlockHighlight);
            }
            else if (e.IsReplaced)
            {
                WriteHighlight("Replaced | ", ReplaceHighlight);
            }

            WriteHighlight(message + (DisplaySplitter ? "\n--------------------\n" : "\n"), highlight);
            LoggerTxt.SelectionStart = LoggerTxt.TextLength;
            LoggerTxt.ScrollToCaret();

            Application.DoEvents();
        }
コード例 #11
0
        private void Game_DataToServer(object sender, DataToEventArgs e)
        {
            try
            {
                switch (e.Step)
                {
                case 3:
                {
                    _fakeServerKey = _fakeServer.GetSharedKey(e.Packet.ReadString());
                    e.Replacement.Replace <string>(_fakeClient.PublicKey);
                    break;
                }

                case 4:
                {
                    if (e.Packet.IsCorrupted)
                    {
                        Game.OutgoingEncrypt = new Rc4(_fakeClientKey);
                        Game.OutgoingDecrypt = new Rc4(_fakeServerKey);

                        byte[] decrypted = Game.OutgoingDecrypt.SafeParse(e.Packet.ToBytes());
                        e.Replacement = new HMessage(decrypted, HDestination.Server);
                    }
                    break;
                }
                }
            }
            catch { }
            finally
            {
                if (_packetlogger.ViewOutgoing)
                {
                    _packetlogger.PushToQueue(e);
                }

                _contractor.ProcessOutgoing(e.Replacement.ToBytes());
            }
        }