public static RecallCoordinate Load(DataTableReaderEx reader) { RecallCoordinate info = new RecallCoordinate { ItemIndex = reader.GetString("ItemIndex"), MapName = reader.GetString("MapName"), LinkX = reader.GetInt16("LinkX"), LinkY = reader.GetInt16("LinkY"), }; return(info); }
public static LinkTable Load(DataTableReaderEx reader) { LinkTable info = new LinkTable { argument = reader.GetString("argument"), MapServer = reader.GetString("MapServer"), MapClient = reader.GetString("MapClient"), Coord_X = reader.GetInt32("Coord-X"), Coord_Y = reader.GetInt32("Coord-Y"), Direct = reader.GetInt16("Direct"), LevelFrom = reader.GetInt16("LevelFrom"), LevelTo = reader.GetInt16("LevelTo"), Party = reader.GetByte("Party"), }; return(info); }
public static FiestaBaseStat Load(DataTableReaderEx reader, Job job) { FiestaBaseStat info = new FiestaBaseStat { Job = job, Level = reader.GetInt32("Level"), Strength = reader.GetInt32("Strength"), Endurance = reader.GetInt32("Constitution"), Intelligence = reader.GetInt32("Intelligence"), Dexterity = reader.GetInt32("Dexterity"), Spirit = reader.GetInt32("MentalPower"), SoulHP = reader.GetInt32("SoulHP"), MAXSoulHP = reader.GetInt32("MAXSoulHP"), PriceHPStone = reader.GetInt32("PriceHPStone"), SoulSP = reader.GetInt32("SoulSP"), MAXSoulSP = reader.GetInt32("MAXSoulSP"), PriceSPStone = reader.GetInt32("PriceSPStone"), AtkPerAP = reader.GetInt32("AtkPerAP"), DmgPerAP = reader.GetInt32("DmgPerAP"), MaxPwrStone = reader.GetInt32("MaxPwrStone"), NumPwrStone = reader.GetInt32("NumPwrStone"), PricePwrStone = reader.GetInt32("PricePwrStone"), PwrStoneWC = reader.GetInt32("PwrStoneWC"), PwrStoneMA = reader.GetInt32("PwrStoneMA"), MaxGrdStone = reader.GetInt32("MaxGrdStone"), NumGrdStone = reader.GetInt32("NumGrdStone"), PriceGrdStone = reader.GetInt32("PriceGrdStone"), GrdStoneAC = reader.GetInt32("GrdStoneAC"), GrdStoneMR = reader.GetInt32("GrdStoneMR"), PainRes = reader.GetInt32("PainRes"), RestraintRes = reader.GetInt32("RestraintRes"), CurseRes = reader.GetInt32("CurseRes"), ShockRes = reader.GetInt32("ShockRes"), MaxHP = (UInt32)reader.GetInt16("MaxHP"), MaxSP = (UInt32)reader.GetInt16("MaxSP"), CharTitlePt = reader.GetInt32("CharTitlePt"), SkillPwrPt = reader.GetInt32("SkillPwrPt"), }; return(info); }
public static ShineNPC Load(DataTableReaderEx reader) { ShineNPC info = new ShineNPC { MobName = reader.GetString("MobName"), Map = reader.GetString("Map"), Coord_X = reader.GetInt32("Coord-X"), Coord_Y = reader.GetInt32("Coord-Y"), Direct = reader.GetInt16("Direct"), NPCMenu = reader.GetByte("NPCMenu"), Role = reader.GetString("Role"), RoleArg0 = reader.GetString("RoleArg0"), }; return(info); }
private void LoadDrops() { DropGroups = new Dictionary <string, DropGroupInfo>(); try { //first we load the dropgroups using (var groupfile = new ShineReader(folder + @"\ItemDropGroup.txt")) { var table = groupfile["ItemDropGroup"]; using (var reader = new DataTableReaderEx(table)) { while (reader.Read()) { DropGroupInfo info = DropGroupInfo.Load(reader); if (DropGroups.ContainsKey(info.GroupID)) { //Log.WriteLine(LogLevel.Warn, "Duplicate DropGroup ID found: {0}.", info.GroupID); continue; } DropGroups.Add(info.GroupID, info); } } } //now we load the actual drops int dropcount = 0; using (var tablefile = new ShineReader(folder + @"\ItemDropTable.txt")) { var table = tablefile["ItemGroup"]; using (var reader = new DataTableReaderEx(table)) { while (reader.Read()) { string mobid = reader.GetString("MobId"); MobInfo mob; if (MobsByName.TryGetValue(mobid, out mob)) { mob.MinDropLevel = (byte)reader.GetInt16("MinLevel"); mob.MaxDropLevel = (byte)reader.GetInt16("MaxLevel"); for (int i = 1; i <= 45; ++i) { string dropgroup = reader.GetString("DrItem" + i); if (dropgroup.Length <= 2) { continue; } DropGroupInfo group; if (DropGroups.TryGetValue(dropgroup, out group)) { float rate = reader.GetInt32("DrItem" + i + "R") / 100000f; DropInfo info = new DropInfo(group, rate); mob.Drops.Add(info); ++dropcount; } else { //this seems to happen a lot so disable this for the heck of it. // Log.WriteLine(LogLevel.Warn, "Could not find DropGroup {0}.", dropgroup); } } } else { Log.WriteLine(LogLevel.Warn, "Could not find mobname: {0} for drop.", mobid); } } } } Log.WriteLine(LogLevel.Info, "Loaded {0} DropGroups, with {1} drops in total.", DropGroups.Count, dropcount); } catch (Exception ex) { Log.WriteLine(LogLevel.Exception, "Error loading DropTable: {0}", ex); } }