private void CellMouseBTNUp(EventMgr.MouseButtonUpEventInfo info) { if (player == null) { return; } if (GameCtrl.IsOnlineGame) { lock (castingMutex) { if (expectedCasting) { expectedCasting = false; DataSync.SyncMouseButton0Up(player, Gamef.SystemTimeInMillisecond); } } } else { skillTable.CurrentCell.SetInstant(Gamef.SystemTimeInMillisecond); skillTable.CurrentCell.Stop(); } }