public Dictionary <string, HeroData> team = new Dictionary <string, HeroData>(); //小队字典--from Duke protected override void Awake() { base.Awake(); //启动流路径(将需要操作的文件从流路径拷贝到沙盒中) StreamsLoading = gameObject.AddComponent <DataStreamsLoading>(); //是否拷贝完成 StreamsLoading.onCopyFinished += OnLoadFinished; //开始拷贝(输入对应的表名) StreamsLoading.LoadWitgPath(ConstData.SQLITE_NAME); }
protected override void Awake() { base.Awake(); //初始化数据源字典 if (dataSource == null) { dataSource = new Dictionary <int, ItemData>(); } //启动流路径(将需要操作的文件从流路径拷贝到沙盒中) StreamsLoading = gameObject.AddComponent <DataStreamsLoading>(); //是否拷贝完成 StreamsLoading.onCopyFinished += OnLoadFinished; //开始拷贝(输入对应的表名) StreamsLoading.LoadWitgPath(new string[] { "输入对应的表名", "表名" }); }