private static void LoadAssemblies(ILogger log, AssemblyContainer assemblyContainer, List <ReloadedAssembly> loadedAssemblies, bool newVersion, bool firstTime) { foreach (var loadedAssembly in loadedAssemblies) { loadedAssembly.PackageLoadedAssembly.Path = newVersion ? loadedAssembly.NewAssemblyPath : loadedAssembly.OldAssemblyPath; Assembly assembly = null; try { // If first time, load assembly if (firstTime) { loadedAssembly.NewAssembly = assemblyContainer.LoadAssemblyFromPath(loadedAssembly.PackageLoadedAssembly.Path); } // Load assembly assembly = newVersion ? loadedAssembly.NewAssembly : loadedAssembly.OriginalAssembly; log?.Info($"Loading assembly {assembly}"); loadedAssembly.PackageLoadedAssembly.Assembly = assembly; // Unregisters assemblies that have been registered in Package.Load => Package.LoadAssemblyReferencesForPackage AssemblyRegistry.Register(assembly, AssemblyCommonCategories.Assets); DataSerializerFactory.RegisterSerializationAssembly(assembly); } catch (Exception e) { log?.Error($"Error loading assembly {assembly?.ToString() ?? Path.GetFileNameWithoutExtension(loadedAssembly.PackageLoadedAssembly.Path)}: ", e); } } }
internal static void Initialize() { var assemblySerializers = new AssemblySerializers(typeof(StrategySerializerFactory).GetTypeInfo().Assembly); // Register data contract aliases assemblySerializers.Modules.Add(typeof(SiliconStudio.DataSerializers.SiliconStudio_Xenko_EngineSerializerFactory).GetTypeInfo().Module); assemblySerializers.Modules.Add(typeof(SiliconStudio.DataSerializers.Strategy_GameSerializerFactory).GetTypeInfo().Module); assemblySerializers.Modules.Add(typeof(SiliconStudio.DataSerializers.SiliconStudio_Xenko_PhysicsSerializerFactory).GetTypeInfo().Module); assemblySerializers.Modules.Add(typeof(SiliconStudio.DataSerializers.SiliconStudio_Xenko_ParticlesSerializerFactory).GetTypeInfo().Module); assemblySerializers.Modules.Add(typeof(SiliconStudio.DataSerializers.SiliconStudio_Xenko_SpriteStudio_RuntimeSerializerFactory).GetTypeInfo().Module); assemblySerializers.Modules.Add(typeof(SiliconStudio.DataSerializers.SiliconStudio_Xenko_NativeSerializerFactory).GetTypeInfo().Module); assemblySerializers.Modules.Add(typeof(SiliconStudio.DataSerializers.SiliconStudio_Xenko_UISerializerFactory).GetTypeInfo().Module); { var assemblySerializersProfile = new AssemblySerializersPerProfile(); assemblySerializers.Profiles["Default"] = assemblySerializersProfile; } { var assemblySerializersProfile = new AssemblySerializersPerProfile(); assemblySerializers.Profiles["Content"] = assemblySerializersProfile; } { var assemblySerializersProfile = new AssemblySerializersPerProfile(); assemblySerializers.Profiles["Hash"] = assemblySerializersProfile; } { var assemblySerializersProfile = new AssemblySerializersPerProfile(); assemblySerializers.Profiles["Clone"] = assemblySerializersProfile; } DataSerializerFactory.RegisterSerializationAssembly(assemblySerializers); AssemblyRegistry.Register(typeof(StrategySerializerFactory).GetTypeInfo().Assembly, AssemblyCommonCategories.Engine); }
internal static void Initialize() { var assemblySerializers = new AssemblySerializers(typeof(Strategy_GameSerializerFactory).GetTypeInfo().Assembly); // Register data contract aliases assemblySerializers.Modules.Add(typeof(SiliconStudio.DataSerializers.SiliconStudio_Xenko_EngineSerializerFactory).GetTypeInfo().Module); assemblySerializers.Modules.Add(typeof(SiliconStudio.DataSerializers.SiliconStudio_Core_MathematicsSerializerFactory).GetTypeInfo().Module); assemblySerializers.Modules.Add(typeof(SiliconStudio.DataSerializers.SiliconStudio_CoreSerializerFactory).GetTypeInfo().Module); assemblySerializers.Modules.Add(typeof(SiliconStudio.DataSerializers.SiliconStudio_Xenko_PhysicsSerializerFactory).GetTypeInfo().Module); assemblySerializers.Modules.Add(typeof(SiliconStudio.DataSerializers.SiliconStudio_Xenko_ParticlesSerializerFactory).GetTypeInfo().Module); assemblySerializers.Modules.Add(typeof(SiliconStudio.DataSerializers.SiliconStudio_Xenko_SpriteStudio_RuntimeSerializerFactory).GetTypeInfo().Module); assemblySerializers.Modules.Add(typeof(SiliconStudio.DataSerializers.SiliconStudio_Xenko_NativeSerializerFactory).GetTypeInfo().Module); assemblySerializers.Modules.Add(typeof(SiliconStudio.DataSerializers.SiliconStudio_Xenko_UISerializerFactory).GetTypeInfo().Module); { var assemblySerializersProfile = new AssemblySerializersPerProfile(); assemblySerializers.Profiles["Default"] = assemblySerializersProfile; assemblySerializersProfile.Add(new AssemblySerializerEntry(new SiliconStudio.Core.Storage.ObjectId(0x8ecbed72, 0x29961d9f, 0x7617bcde, 0x48ddcbbf), typeof(Strategy.BasicCameraController), typeof(SiliconStudio.DataSerializers.Strategy_BasicCameraControllerSerializer))); assemblySerializersProfile.Add(new AssemblySerializerEntry(new SiliconStudio.Core.Storage.ObjectId(0xda9eedc9, 0x763b3754, 0x1aba0f49, 0xfd437b97), typeof(Strategy.Believe), typeof(SiliconStudio.DataSerializers.Strategy_BelieveSerializer))); assemblySerializersProfile.Add(new AssemblySerializerEntry(new SiliconStudio.Core.Storage.ObjectId(0x65a63635, 0x905b96ce, 0x5fa716d9, 0x67302976), typeof(Strategy.City), typeof(SiliconStudio.DataSerializers.Strategy_CitySerializer))); assemblySerializersProfile.Add(new AssemblySerializerEntry(new SiliconStudio.Core.Storage.ObjectId(0xa6f677d0, 0x0f6a25c4, 0x56c1dbd7, 0x70d216a3), typeof(System.Collections.Generic.Dictionary <System.Int32, System.Int32>), typeof(SiliconStudio.Core.Serialization.Serializers.DictionarySerializer <System.Int32, System.Int32>))); assemblySerializersProfile.Add(new AssemblySerializerEntry(new SiliconStudio.Core.Storage.ObjectId(0xdc943164, 0x20bcb78a, 0xf70ca33c, 0xf1fd3d6a), typeof(Strategy.City_Classification), typeof(SiliconStudio.DataSerializers.Strategy_City_ClassificationSerializer))); assemblySerializersProfile.Add(new AssemblySerializerEntry(new SiliconStudio.Core.Storage.ObjectId(0xa93b8fcb, 0x9809c426, 0x3a89a217, 0x4b079f7c), typeof(Strategy.Country), typeof(SiliconStudio.DataSerializers.Strategy_CountrySerializer))); assemblySerializersProfile.Add(new AssemblySerializerEntry(new SiliconStudio.Core.Storage.ObjectId(0x3e3ca2b8, 0x17007a32, 0xa8a3b32f, 0x26e7f933), typeof(System.Collections.Generic.List <System.Int32>), typeof(SiliconStudio.Core.Serialization.Serializers.ListSerializer <System.Int32>))); assemblySerializersProfile.Add(new AssemblySerializerEntry(new SiliconStudio.Core.Storage.ObjectId(0xeeced12e, 0xe7cf9dbb, 0x418d7fb1, 0xb4736226), typeof(System.Collections.Generic.Dictionary <Strategy.Population, System.Int32>), typeof(SiliconStudio.Core.Serialization.Serializers.DictionarySerializer <Strategy.Population, System.Int32>))); assemblySerializersProfile.Add(new AssemblySerializerEntry(new SiliconStudio.Core.Storage.ObjectId(0x6f744978, 0xf28745fb, 0x96b3d247, 0x06f11b9a), typeof(Strategy.Population), typeof(SiliconStudio.DataSerializers.Strategy_PopulationSerializer))); assemblySerializersProfile.Add(new AssemblySerializerEntry(new SiliconStudio.Core.Storage.ObjectId(0x1e34102a, 0x1db28d8e, 0xad398cdc, 0x67d931a3), typeof(Strategy.Government), typeof(SiliconStudio.DataSerializers.Strategy_GovernmentSerializer))); assemblySerializersProfile.Add(new AssemblySerializerEntry(new SiliconStudio.Core.Storage.ObjectId(0xeb366091, 0x8f13daa9, 0x2af6fed2, 0x2b70cd7b), typeof(System.Collections.Generic.List <Strategy.Government_Staff_Person>), typeof(SiliconStudio.Core.Serialization.Serializers.ListSerializer <Strategy.Government_Staff_Person>))); assemblySerializersProfile.Add(new AssemblySerializerEntry(new SiliconStudio.Core.Storage.ObjectId(0x0f93cb0b, 0xd9c95143, 0x88fe7784, 0x38de8233), typeof(Strategy.Government_Staff_Person), typeof(SiliconStudio.DataSerializers.Strategy_Government_Staff_PersonSerializer))); assemblySerializersProfile.Add(new AssemblySerializerEntry(new SiliconStudio.Core.Storage.ObjectId(0x1834c528, 0x4428c4d7, 0x80fbc09a, 0xb103d274), typeof(Strategy.Religion), typeof(SiliconStudio.DataSerializers.Strategy_ReligionSerializer))); assemblySerializersProfile.Add(new AssemblySerializerEntry(new SiliconStudio.Core.Storage.ObjectId(0xec16c101, 0x148a775a, 0x4ab58eb2, 0x4c6bfa4d), typeof(Strategy.country_reign_form), typeof(SiliconStudio.DataSerializers.Strategy_country_reign_formSerializer))); assemblySerializersProfile.Add(new AssemblySerializerEntry(new SiliconStudio.Core.Storage.ObjectId(0xe72963d9, 0x84002115, 0x9cf6d4cd, 0x3c378fd3), typeof(Strategy.Ethnicity), typeof(SiliconStudio.DataSerializers.Strategy_EthnicitySerializer))); assemblySerializersProfile.Add(new AssemblySerializerEntry(new SiliconStudio.Core.Storage.ObjectId(0x1dfc486b, 0xd61bfe58, 0x4e0d571a, 0x2a4deabf), typeof(Strategy.GameManager), typeof(SiliconStudio.DataSerializers.Strategy_GameManagerSerializer))); assemblySerializersProfile.Add(new AssemblySerializerEntry(new SiliconStudio.Core.Storage.ObjectId(0x736e9489, 0x057acd73, 0xf1f06ac1, 0x04cee503), typeof(System.Collections.Generic.Dictionary <System.Int32, Strategy.Population>), typeof(SiliconStudio.Core.Serialization.Serializers.DictionarySerializer <System.Int32, Strategy.Population>))); assemblySerializersProfile.Add(new AssemblySerializerEntry(new SiliconStudio.Core.Storage.ObjectId(0x386b93ec, 0xb58c77bd, 0x7393c4df, 0xc5d84cf2), typeof(System.Collections.Generic.Dictionary <System.Int32, Strategy.Country>), typeof(SiliconStudio.Core.Serialization.Serializers.DictionarySerializer <System.Int32, Strategy.Country>))); assemblySerializersProfile.Add(new AssemblySerializerEntry(new SiliconStudio.Core.Storage.ObjectId(0xdf6c3af2, 0x24e8bdaa, 0xa6f91ebf, 0x67389c06), typeof(System.Collections.Generic.Dictionary <System.Int32, Strategy.Believe>), typeof(SiliconStudio.Core.Serialization.Serializers.DictionarySerializer <System.Int32, Strategy.Believe>))); assemblySerializersProfile.Add(new AssemblySerializerEntry(new SiliconStudio.Core.Storage.ObjectId(0x764a2b01, 0x498771de, 0xf8b11b3b, 0x4b0c00ff), typeof(System.Collections.Generic.Dictionary <System.Int32, Strategy.State>), typeof(SiliconStudio.Core.Serialization.Serializers.DictionarySerializer <System.Int32, Strategy.State>))); assemblySerializersProfile.Add(new AssemblySerializerEntry(new SiliconStudio.Core.Storage.ObjectId(0xfb71cc71, 0xc716d0b7, 0x72b5948e, 0xb3c53064), typeof(Strategy.State), typeof(SiliconStudio.DataSerializers.Strategy_StateSerializer))); assemblySerializersProfile.Add(new AssemblySerializerEntry(new SiliconStudio.Core.Storage.ObjectId(0xfb6b8fed, 0x28034bf3, 0x2c6d2465, 0xe27ec6fb), typeof(System.Collections.Generic.Dictionary <System.Int32, Strategy.Province>), typeof(SiliconStudio.Core.Serialization.Serializers.DictionarySerializer <System.Int32, Strategy.Province>))); assemblySerializersProfile.Add(new AssemblySerializerEntry(new SiliconStudio.Core.Storage.ObjectId(0x79983ce7, 0xa418e807, 0xd9b616f3, 0x6c9e7a2c), typeof(Strategy.Province), typeof(SiliconStudio.DataSerializers.Strategy_ProvinceSerializer))); } { var assemblySerializersProfile = new AssemblySerializersPerProfile(); assemblySerializers.Profiles["Content"] = assemblySerializersProfile; } { var assemblySerializersProfile = new AssemblySerializersPerProfile(); assemblySerializers.Profiles["Hash"] = assemblySerializersProfile; } { var assemblySerializersProfile = new AssemblySerializersPerProfile(); assemblySerializers.Profiles["Clone"] = assemblySerializersProfile; } DataSerializerFactory.RegisterSerializationAssembly(assemblySerializers); AssemblyRegistry.Register(typeof(Strategy_GameSerializerFactory).GetTypeInfo().Assembly, AssemblyCommonCategories.Engine); }
public static void Reload(Game game, AssemblyContainer assemblyContainer, List <Assembly> assembliesToUnregister, List <Assembly> assembliesToRegister) { List <Entity> entities = new List <Entity>(); if (game != null) { entities.AddRange(game.SceneSystem.SceneInstance); } CloneReferenceSerializer.References = new List <object>(); var loadedAssembliesSet = new HashSet <Assembly>(assembliesToUnregister); var reloadedComponents = new List <ReloadedComponentEntryLive>(); throw new NotImplementedException("Need to reimplement this to use IUnloadable"); foreach (var assembly in assembliesToUnregister) { // Unregisters assemblies that have been registered in Package.Load => Package.LoadAssemblyReferencesForPackage AssemblyRegistry.Unregister(assembly); // Unload binary serialization DataSerializerFactory.UnregisterSerializationAssembly(assembly); // Unload assembly assemblyContainer.UnloadAssembly(assembly); } foreach (var assembly in assembliesToRegister) { ModuleRuntimeHelpers.RunModuleConstructor(assembly.ManifestModule); // Unregisters assemblies that have been registered in Package.Load => Package.LoadAssemblyReferencesForPackage AssemblyRegistry.Register(assembly, AssemblyCommonCategories.Assets); DataSerializerFactory.RegisterSerializationAssembly(assembly); } // First pass of deserialization: recreate the scripts foreach (ReloadedComponentEntryLive reloadedScript in reloadedComponents) { // Try to create object var objectStart = reloadedScript.YamlEvents.OfType <MappingStart>().FirstOrDefault(); if (objectStart != null) { // Get type info var objectStartTag = objectStart.Tag; bool alias; var componentType = AssetYamlSerializer.Default.GetSerializerSettings().TagTypeRegistry.TypeFromTag(objectStartTag, out alias); if (componentType != null) { reloadedScript.NewComponent = (EntityComponent)Activator.CreateInstance(componentType); } } } // Second pass: update script references in live objects // As a result, any script references processed by Yaml serializer will point to updated objects (script reference cycle will work!) for (int index = 0; index < CloneReferenceSerializer.References.Count; index++) { var component = CloneReferenceSerializer.References[index] as EntityComponent; if (component != null) { var reloadedComponent = reloadedComponents.FirstOrDefault(x => x.OriginalComponent == component); if (reloadedComponent != null) { CloneReferenceSerializer.References[index] = reloadedComponent.NewComponent; } } } // Third pass: deserialize reloadedComponents.ForEach(x => ReplaceComponent(game, x)); CloneReferenceSerializer.References = null; }
public static void Reload(Game game, AssemblyContainer assemblyContainer, List <Assembly> assembliesToUnregister, List <Assembly> assembliesToRegister) { List <Entity> entities = new List <Entity>(); if (game != null) { entities.AddRange(game.SceneSystem.SceneInstance); } CloneReferenceSerializer.References = new List <object>(); var loadedAssembliesSet = new HashSet <Assembly>(assembliesToUnregister); var reloadedComponents = new List <ReloadedComponentEntryLive>(); var componentsToReload = AssemblyReloader.CollectComponentsToReload(entities, loadedAssembliesSet); foreach (var componentToReload in componentsToReload) { var parsingEvents = SerializeComponent(componentToReload.Component); // TODO: Serialize Scene script too (async?) -- doesn't seem necessary even for complex cases // (i.e. referencing assets, entities and/or scripts) but still a ref counting check might be good reloadedComponents.Add(new ReloadedComponentEntryLive(componentToReload, parsingEvents)); } foreach (var assembly in assembliesToUnregister) { // Unregisters assemblies that have been registered in Package.Load => Package.LoadAssemblyReferencesForPackage AssemblyRegistry.Unregister(assembly); // Unload binary serialization DataSerializerFactory.UnregisterSerializationAssembly(assembly); // Unload assembly assemblyContainer.UnloadAssembly(assembly); } foreach (var assembly in assembliesToRegister) { ModuleRuntimeHelpers.RunModuleConstructor(assembly.ManifestModule); // Unregisters assemblies that have been registered in Package.Load => Package.LoadAssemblyReferencesForPackage AssemblyRegistry.Register(assembly, AssemblyCommonCategories.Assets); DataSerializerFactory.RegisterSerializationAssembly(assembly); } // First pass of deserialization: recreate the scripts foreach (ReloadedComponentEntryLive reloadedScript in reloadedComponents) { // Try to create object var objectStart = reloadedScript.YamlEvents.OfType <MappingStart>().FirstOrDefault(); if (objectStart != null) { // Get type info var objectStartTag = objectStart.Tag; bool alias; var componentType = YamlSerializer.GetSerializerSettings().TagTypeRegistry.TypeFromTag(objectStartTag, out alias); if (componentType != null) { reloadedScript.NewComponent = (EntityComponent)Activator.CreateInstance(componentType); } } } // Second pass: update script references in live objects // As a result, any script references processed by Yaml serializer will point to updated objects (script reference cycle will work!) for (int index = 0; index < CloneReferenceSerializer.References.Count; index++) { var component = CloneReferenceSerializer.References[index] as EntityComponent; if (component != null) { var reloadedComponent = reloadedComponents.FirstOrDefault(x => x.OriginalComponent == component); if (reloadedComponent != null) { CloneReferenceSerializer.References[index] = reloadedComponent.NewComponent; } } } // Third pass: deserialize reloadedComponents.ForEach(x => ReplaceComponent(game, x)); CloneReferenceSerializer.References = null; }
public void Reload() { CloneReferenceSerializer.References = new List <object>(); var loadedAssembliesSet = new HashSet <Assembly>(assembliesToUnregister); var reloadedScripts = CollectReloadedScriptEntries(loadedAssembliesSet); foreach (var assembly in assembliesToUnregister) { // Unregisters assemblies that have been registered in Package.Load => Package.LoadAssemblyReferencesForPackage AssemblyRegistry.Unregister(assembly); // Unload binary serialization DataSerializerFactory.UnregisterSerializationAssembly(assembly); // Unload assembly assemblyContainer.UnloadAssembly(assembly); } foreach (var assembly in assembliesToRegister) { ModuleRuntimeHelpers.RunModuleConstructor(assembly.ManifestModule); // Unregisters assemblies that have been registered in Package.Load => Package.LoadAssemblyReferencesForPackage AssemblyRegistry.Register(assembly, AssemblyCommonCategories.Assets); DataSerializerFactory.RegisterSerializationAssembly(assembly); } // First pass of deserialization: recreate the scripts foreach (ReloadedScriptEntryLive reloadedScript in reloadedScripts) { // Try to create object var objectStart = reloadedScript.YamlEvents.OfType <SharpYaml.Events.MappingStart>().FirstOrDefault(); if (objectStart != null) { // Get type info var objectStartTag = objectStart.Tag; bool alias; var scriptType = YamlSerializer.GetSerializerSettings().TagTypeRegistry.TypeFromTag(objectStartTag, out alias); if (scriptType != null) { reloadedScript.NewScript = (Script)Activator.CreateInstance(scriptType); } } } // Second pass: update script references in live objects // As a result, any script references processed by Yaml serializer will point to updated objects (script reference cycle will work!) for (int index = 0; index < CloneReferenceSerializer.References.Count; index++) { var script = CloneReferenceSerializer.References[index] as Script; if (script != null) { var reloadedScript = reloadedScripts.Cast <ReloadedScriptEntryLive>().FirstOrDefault(x => x.OriginalScript == script); if (reloadedScript != null) { CloneReferenceSerializer.References[index] = reloadedScript.NewScript; } } } // Third pass: deserialize RestoreReloadedScriptEntries(reloadedScripts); CloneReferenceSerializer.References = null; }