public JsonResult Finish(DataSections dataSections) { var secctions = this.ConvertSectionsToModels(dataSections.Sections); var result = _seguridadService.UpdUserRolesPermissions(secctions); return(new JsonResult(result)); }
public JsonResult FinishCreate(DataSections dataSections) { var secctions = this.ConvertSectionsToModels(dataSections.Sections); var result = _studentBusinessService.InsStudentPerson(secctions); return(new JsonResult(result)); }
public JsonResult FinishCrearUsuario(DataSections dataSections) { var secctions = this.ConvertSectionsToModels(dataSections.Sections); var result = _seguridadService.InsUsuarioRolesPermisos(secctions); return(new JsonResult(result)); }
public void AcceptSection(WasmSection section) { var reader = new WasmReader(section.Payload); switch (section.Code) { case WasmSectionCode.Type: TypeSections.Add(reader.ReadTypeSection()); break; case WasmSectionCode.Import: ImportSections.Add(reader.ReadImportSection()); break; case WasmSectionCode.Function: FunctionSections.Add(reader.ReadFunctionSection()); break; case WasmSectionCode.Table: TableSections.Add(reader.ReadTableSection()); break; case WasmSectionCode.Memory: MemorySections.Add(reader.ReadMemorySection()); break; case WasmSectionCode.Global: GlobalSections.Add(reader.ReadGlobalSection()); break; case WasmSectionCode.Export: ExportSections.Add(reader.ReadExportSection()); break; case WasmSectionCode.Start: StartSections.Add(reader.ReadStartSection()); break; case WasmSectionCode.Element: ElementSections.Add(reader.ReadElementSection()); break; case WasmSectionCode.Code: CodeSections.Add(reader.ReadCodeSection()); break; case WasmSectionCode.Data: DataSections.Add(reader.ReadDataSection()); break; default: CustomSections.Add(section); break; } }
/// <summary> /// For serialization back to a binary table. /// </summary> public override void Serialize(BinaryWriter writer) { writer.Write(MaxLevel); writer.Write((byte)Type); writer.Write((ushort)UseRequirements.BinaryValue); writer.Write((ushort)TargetStatus.BinaryValue); writer.Write((byte)TargetType); writer.Write((byte)TargetTeam); writer.Write((byte)UsableLocation.BinaryValue); writer.Write((byte)ModifierStatus); writer.Write((byte)ModifierType); writer.Write((byte)0); // Unknown. writer.Write((ushort)ModifierElement.BinaryValue); writer.Write((ushort)DamageElement.BinaryValue); writer.Write((ushort)InflictionStatus); writer.Write((ushort)AssociatedDisables.BinaryValue); writer.Write(SkillFlags.BinaryValue); DataSections.Serialize(writer, SkillModes.EO3); }
/// <summary> /// For deserialization from a binary table. /// </summary> public EO3Skill(BinaryReader reader, int skillId, Table nameTable) : base(reader, skillId, nameTable) { Game = SkillModes.EO3; MaxLevel = reader.ReadByte(); Type = reader.ReadByte(); UseRequirements = new EO3UseRequirements(reader.ReadUInt16()); TargetStatus = new TargetStatus(reader.ReadUInt16()); TargetType = reader.ReadByte(); TargetTeam = reader.ReadByte(); UsableLocation = new UsableLocation(reader.ReadByte()); ModifierStatus = reader.ReadByte(); ModifierType = reader.ReadByte(); reader.ReadByte(); // Unknown. ModifierElement = new Element(reader.ReadUInt16()); DamageElement = new DamageElement(reader.ReadUInt16()); InflictionStatus = reader.ReadUInt16(); AssociatedDisables = new Disables(reader.ReadUInt16()); SkillFlags = new EO3SkillFlags(reader.ReadInt32()); DataSections = new DataSections(reader, Game); }