// Use this for initialization void Start() { // prefabから生成 aoiModel = (GameObject)Resources.Load("Model/Aoi"); aoiModel2 = (GameObject)Resources.Load("Model/Aoi2"); hikariModel = (GameObject)Resources.Load("Model/Hikari"); hikariModel2 = (GameObject)Resources.Load("Model/Hikari2"); select = gameObject.GetComponent <CharacterSelect>(); gameData = GameObject.Find("GameSystem").GetComponent <DataRetention>(); sceneFlag1 = true; sceneFlag2 = true; controlFlag1P = true; controlFlag2P = true; rect = GetComponent <RectTransform>(); // オフセット値をアイコンのサイズの半分で設定 offset = new Vector2(rect.sizeDelta.x / 2f, rect.sizeDelta.y / 2f); if (controller > 0) { controllerName = Input.GetJoystickNames()[controller - 1]; } pvcController = 0; }
void Awake() { datas = GameObject.Find("GameSystem").GetComponent <DataRetention>(); //勝者キャラを生成 CreateWinCharcter(); }
void Start() { //Resourcesからモデルを拝借 aoiModel = (GameObject)Resources.Load("Model/Aoi"); hikariModel = (GameObject)Resources.Load("Model/Hikari"); xionModel = (GameObject)Resources.Load("Model/Xion"); chloeModel = (GameObject)Resources.Load("Model/Chloe"); shiroganeModel = (GameObject)Resources.Load("Model/Shirogane"); mariModel = (GameObject)Resources.Load("Model/Mari"); frame1 = GameObject.FindGameObjectWithTag("frame1"); frame2 = GameObject.FindGameObjectWithTag("frame2"); start = GameObject.Find("StartImage").GetComponent <StartGameAnime>(); gameData = GameObject.Find("GameSystem").GetComponent <DataRetention>(); sceneFlag1 = true; sceneFlag2 = true; controlFlag1P = true; controlFlag2P = true; stayFlag = true; rect = GetComponent <RectTransform>(); menuFlag = GameObject.Find("SelectSceneObj").GetComponent <MenuEvent>(); enter = GameObject.Find("SelectSceneObj").GetComponent <CancelScript>(); controlFlag = true; player_One = GameObject.FindGameObjectWithTag("icon1"); player_Two = GameObject.FindGameObjectWithTag("icon2"); // オフセット値をアイコンのサイズの半分で設定 offset = new Vector2(rect.sizeDelta.x / 2f, rect.sizeDelta.y / 2f); if (controller > 0) { controllerName = Input.GetJoystickNames()[controller - 1]; } pvcController = 0; }
// Use this for initialization void Start() { if (this.GetComponent <AudioSource>() != null) { audio = this.GetComponent <AudioSource>(); } scene = this.GetComponent <SceneManagement>(); fade = GameObject.Find("FadePanel").GetComponent <FadeScript>(); if (SceneManager.GetActiveScene().name == "SelectScene") { menu = GameObject.Find("SelectSceneObj").GetComponent <MenuEvent>(); enter = GameObject.Find("SelectSceneObj").GetComponent <CancelScript>(); //select = GameObject.Find("P1Image").GetComponent<CharacterSelect>(); //select2 = GameObject.Find("P2Image").GetComponent<CharacterSelect>(); } if (SceneManager.GetActiveScene().name == "PlayMenuScene") { datare = GameObject.Find("GameSystem").GetComponent <DataRetention>(); } if (SceneManager.GetActiveScene().name == "PlayScene" || SceneManager.GetActiveScene().name == "PlayMenuScene") { sys = GameObject.Find("GameSystem").GetComponent <PlayMenuSystem>(); } if (SceneManager.GetActiveScene().name == "PlayMenuScene") { sys = GameObject.Find("PlayMenuSystemObj").GetComponent <PlayMenuSystem>(); } //Debug.Log("sys:" + sys); //Debug.Log("datare:" + datare); sceneFlagMenu = false; }
// Use this for initialization void Awake() { if (GameObject.Find("GameSystem") != null) { datas = GameObject.Find("GameSystem").GetComponent <DataRetention>(); } //キャラクター生成 JudgeCreateChar(); }
// Use this for initialization void Start() { dr = GameObject.Find("GameSystem").GetComponent <DataRetention>(); sm = GameObject.Find("GameSystem").GetComponent <SceneManagement>(); selectMenuNum = (int)DataRetention.GameMode.SIZE; controllerName = Input.GetJoystickNames()[0]; if (controllerName != "Arcade Stick (MadCatz FightStick Neo)") { controllerName = ""; } ChangeSprite(); }
// Use this for initialization void Start() { if (this.GetComponent <AudioSource>() != null) { audio = this.GetComponent <AudioSource>(); } SMana = manager.GetComponent <SceneMane>(); SFade = manager.GetComponent <SceneFade>(); TAnim = this.GetComponent <TextAnim>(); datums = GameObject.Find("GameSystem").GetComponent <DataRetention>(); SFade.ImageAlpha = 1; }
// Use this for initialization void Start() { player1 = GameObject.FindGameObjectWithTag("P1"); player2 = GameObject.FindGameObjectWithTag("P2"); timer = ButDir.GetComponent <TimerScript>(); fade = this.GetComponent <FadeImage>(); WDir = this.GetComponent <WinnerDirector>(); TUDir = this.GetComponent <TimeUPDirector>(); datas = GameObject.Find("GameSystem").GetComponent <DataRetention>(); winner.enabled = false; win.enabled = false; draw.enabled = false; winner.color = white; win.color = white; draw.color = white; }
// Use this for initialization void Start() { datas = GameObject.Find("GameSystem").GetComponent <DataRetention>(); }