public void Awake() { Trigger.OnTrigger += trigger; uuid = GetComponent <UUID>(); if (!InventorySection) { InventorySection = DataPersitanceHelpers.FindAllGameObjects <InventorySectionHandler>().FirstOrDefault(); } }
public void Awake() { Trigger.OnTrigger += trigger; uuid = GetComponent <UUID>(); if (!InventorySection) { InventorySection = DataPersitanceHelpers.FindAllGameObjects <InventorySectionHandler>().FirstOrDefault(); } }