コード例 #1
0
    public void SpawnInhaler()
    {
        GameObject spawnPrefab         = Resources.Load(DataLoaderShooterArmy.GetData("Mober_10").PrefabName) as GameObject;
        int        randomPositionIndex = Random.Range(0, 3);

        GameObjectUtils.AddChild(posList[randomPositionIndex], spawnPrefab, isPreserveLayer: true);
    }
コード例 #2
0
    public void SpawnPowerUp()
    {
        int        randPowerUp         = Random.Range(5, 8);
        GameObject spawnPrefab         = Resources.Load(DataLoaderShooterArmy.GetData("Mober_" + randPowerUp.ToString()).PrefabName) as GameObject;
        int        randomPositionIndex = Random.Range(0, 3);

        GameObjectUtils.AddChild(posList[randomPositionIndex], spawnPrefab, isPreserveLayer: true);
    }