private bool LoadData() { string filePath = dataLangPath; TextAsset aset = Resources.Load("Lang") as TextAsset; DataObj = JsonUtility.FromJson <DataLang>(aset.text); return(true); }
private void LoadData() { string filePath = Application.dataPath + dataLangPath; if (File.Exists(filePath)) { string dataAsJson = File.ReadAllText(filePath); DataObj = JsonUtility.FromJson <DataLang>(dataAsJson); Debug.Log(filePath + " is not Exist"); } }