// # Do we need client ID? public void register(GameObject go) { var metaData = go.GetComponent<MetaData>(); var item = new DataItem (); item.Initialise (go); string bits = Convert.ToString(metaData.uid,2); Debug.Log ("QQ: " + bits); Debug.Log ("QQE: " + metaData.uid); allThings.Add(metaData.uid, item); uidObjectMap[metaData.uid] = go; }