/// <summary> /// register all skin groups. This should only be done ONCE! /// </summary> public void RegisterSkinGroups() { DataInputFeatScreenClass.RegisterSkinGroups(); MainScreenClass.RegisterSkinGroups(); }
/// <summary> /// Show a child screen /// </summary> /// <param name="Child">The screen to show</param> public void ShowChildScreen(ChildScreen Child) { switch (Child) { case ChildScreen.DataInputRaceScreen: { //if the screen is already up, don't try to bring it up again, just pull it to the foreground if (DataInputRaceScreenVisible == true) { DataInputRaceScreen.BringToFront(); } else { DataInputRaceScreen = new DataInputRaceScreenClass(); DataInputRaceScreen.Show(); } DataInputRaceScreenVisible = true; break; } case ChildScreen.DataInputClassScreen: { //if the screen is already up, don't try to bring it up again, just pull it to the foreground if (DataInputClassScreenVisible == true) { DataInputClassScreen.BringToFront(); } else { DataInputClassScreen = new DataInputClassScreenClass(); DataInputClassScreen.Show(); } DataInputClassScreenVisible = true; break; } case ChildScreen.DataInputCharacterScreen: { //if the screen is already up, don't try to bring it up again, just pull it to the foreground if (DataInputCharacterScreenVisible == true) { DataInputCharacterScreen.BringToFront(); } else { DataInputCharacterScreen = new DataInputCharacterScreenClass(); DataInputCharacterScreen.Show(); } DataInputCharacterScreenVisible = true; break; } case ChildScreen.DataInputFeatScreen: { //if the screen is already up, don't try to bring it up again, just pull it to the foreground if (DataInputFeatScreenVisible == true) { DataInputFeatScreen.BringToFront(); } else { DataInputFeatScreen = new DataInputFeatScreenClass(); DataInputFeatScreen.Show(); } DataInputFeatScreenVisible = true; break; } case ChildScreen.DataInputSpellScreen: { //if the screen is already up, don't try to bring it up again, just pull it to the foreground if (DataInputSpellScreenVisible == true) { DataInputSpellScreen.BringToFront(); } else { DataInputSpellScreen = new DataInputSpellScreenClass(); DataInputSpellScreen.Show(); } DataInputSpellScreenVisible = true; break; } case ChildScreen.DataInputEnhancementScreen: { //if the screen is already up, don't try to bring it up again, just pull it to the foreground if (DataInputEnhancementScreenVisible == true) { DataInputEnhancementScreen.BringToFront(); } else { DataInputEnhancementScreen = new DataInputEnhancementScreenClass(); DataInputEnhancementScreen.Show(); } DataInputEnhancementScreenVisible = true; break; } case ChildScreen.DataInputTomeScreen: { //if the screen is already up, don't try to bring it up again, just pull it to the foreground if (DataInputTomeScreenVisible == true) { DataInputTomeScreen.BringToFront(); } else { DataInputTomeScreen = new DataInputTomeScreenClass(); DataInputTomeScreen.Show(); } DataInputTomeScreenVisible = true; break; } case ChildScreen.PastLifeEditScreen: { if (PastLifeEditScreenVisible == true) { PastLifeScreen.BringToFront(); } else { PastLifeScreen = new PastLifeEditScreen(); PastLifeScreen.Show(); } PastLifeEditScreenVisible = true; break; } case ChildScreen.SkinEditorScreen: { //if the screen is already up, don't try to bring it up again, just pull it to the foreground if (SkinEditorScreenVisible == true) { SkinEditorScreen.BringToFront(); } else { SkinEditorScreen = new SkinEditorScreenClass(); SkinEditorScreen.Show(); } SkinEditorScreenVisible = true; break; } case ChildScreen.SkillEditScreen: { if (SkillEditScreenVisible == true) { SkillScreen.BringToFront(); } else { SkillScreen = new SkillEditScreen(); SkillScreen.Show(); } SkillEditScreenVisible = true; break; } case ChildScreen.ClassEditScreen: { if (ClassEditScreenVisible == true) { ClassScreen.BringToFront(); } else { ClassScreen = new ClassEditScreen(); ClassScreen.Show(); } ClassEditScreenVisible = true; break; } case ChildScreen.AbilityEditScreen: { if (AbilityEditScreenVisible == true) { AbilityScreen.BringToFront(); } else { AbilityScreen = new AbilityEditPanel(); AbilityScreen.Show(); } AbilityEditScreenVisible = true; break; } case ChildScreen.SkillTomeEditScreen: { if (SkillTomeScreenVisible == true) { SkillTomeScreen.BringToFront(); } else { SkillTomeScreen = new SkillTomePanel(); SkillTomeScreen.Show(); } SkillTomeScreenVisible = true; break; } case ChildScreen.AlignmentEditForm: { if (AlignmentScreenVisible == true) { AlignmentScreen.BringToFront(); } else { AlignmentScreen = new AlignmentEditForm(); AlignmentScreen.Show(); } AlignmentScreenVisible = true; break; } } }