void Start() { dummySender = GameObject.Find("/DummySender").GetComponent <DummySender>(); dataDistributer = gameObject.GetComponent <DataDistributer>(); queue = new Queue(); queue = Queue.Synchronized(queue); OSCHandler.Instance.Init(); // パケット受信時のイベントハンドラを登録 OSCHandler.Instance.PacketReceivedEvent += OnPacketReceived; try { string projectFolder = System.IO.Directory.GetCurrentDirectory(); logWriter = new System.IO.StreamWriter( projectFolder + "/logdata/gps_data_" + System.DateTime.Now.ToString("yyyyMMdd") + ".txt", true); stat.Add("OK"); } catch (System.Exception e) { stat.Add("NG"); stat.Add(e.Message); } }
void Start() { dummySender = GameObject.Find("/DummySender").GetComponent <DummySender>(); dataDistributer = gameObject.GetComponent <DataDistributer>(); queue = new Queue(); queue = Queue.Synchronized(queue); OSCHandler.Instance.Init(); // パケット受信時のイベントハンドラを登録 OSCHandler.Instance.PacketReceivedEvent += OnPacketReceived; }