private void OnAck_ChangePartner(MessageRecv obj) { System.IO.MemoryStream ms = new System.IO.MemoryStream(obj.Data); AckChangePartner ack = Serializer.Deserialize <AckChangePartner>(ms); XCharacter role = GTGlobal.Main; switch (ack.Pos) { case 1: role.Partner1 = ack.ID; break; case 2: role.Partner2 = ack.ID; break; } DataDBSCharacter.Update(role.Carrer, role); if (!DataDBSPartner.ContainsKey(ack.ID)) { XPartner xp = new XPartner(); xp.Id = ack.ID; xp.Level = 1; xp.Star = 0; xp.Wake = 0; xp.Advance = 1; xp.Exp = 0; DataDBSPartner.Insert(ack.ID, xp); } GTWorld.Instance.SyncMainPlayerData(ESyncDataType.TYPE_BASEATTR); GTEventCenter.FireEvent(GTEventID.TYPE_PARTNER_CHANGE, ack.Pos, ack.ID); GTEventCenter.FireEvent(GTEventID.TYPE_CHANGE_FIGHTVALUE); }
private void OnAck_SetMount(MessageRecv obj) { System.IO.MemoryStream ms = new System.IO.MemoryStream(obj.Data); AckSetMount ack = Serializer.Deserialize <AckSetMount>(ms); XCharacter role = GTGlobal.Main; role.Mount = ack.MountID; DataDBSCharacter.Update(role.Carrer, role); GTEventCenter.FireEvent(GTEventID.TYPE_MOUNT_DRESSMOUNT); }
private void ShowRandomName() { XCharacter role = DataDBSCharacter.GetDataById(CurRole.Carrer); if (role == null) { int sex = CurRole.Carrer == 2 || CurRole.Carrer == 3 ? 1 : 0; string randomName = GetRandomName(sex); iptHeroName.value = randomName; } }
private void ShowView() { DRole db = mRoleDBList[mRoleIndex]; XCharacter role = DataDBSCharacter.GetDataById(db.Carrer); DActor actorDB = ReadCfgActor.GetDataById(db.ActorID); btnCreateRole.SetActive(role == null); btnRoll.SetActive(role == null); iptHeroName.gameObject.SetActive(role == null); btnEnterGame.SetActive(role != null); labHeroName.text = role != null?GTTools.Format("Lv.{0} {1}", role.Level, role.Name != null?role.Name : actorDB.Name) : "未创建"; }
private void OnEnterGameClick(GameObject go) { GTAudioManager.Instance.PlayEffectAudio(GTAudioKey.SOUND_UI_CLICK); int carrerID = mRoleDBList[mRoleIndex].Carrer; XCharacter c = DataDBSCharacter.GetDataById(carrerID); if (c == null) { GTItemHelper.ShowTip("你还没有创建这个角色"); return; } GTNetworkSend.Instance.TryRoleLogin(c.GUID); }
private void OnAck_BattlePet(MessageRecv obj) { System.IO.MemoryStream ms = new System.IO.MemoryStream(obj.Data); AckBattlePet ack = Serializer.Deserialize <AckBattlePet>(ms); XCharacter role = GTGlobal.Main; role.PetID = ack.ID; DataDBSCharacter.Update(role.Carrer, role); GTWorld.Instance.SyncMainPlayerData(ESyncDataType.TYPE_BASEATTR); GTEventCenter.FireEvent(GTEventID.TYPE_PET_BATTLE); GTEventCenter.FireEvent(GTEventID.TYPE_CHANGE_FIGHTVALUE); }
private void OnAck_UnloadRelics(MessageRecv obj) { System.IO.MemoryStream ms = new System.IO.MemoryStream(obj.Data); AckUnloadRelics ack = Serializer.Deserialize <AckUnloadRelics>(ms); XCharacter role = GTGlobal.Main; role.Relic = 0; DataDBSCharacter.Update(role.Carrer, role); GTWorld.Instance.SyncMainPlayerData(ESyncDataType.TYPE_BASEATTR); GTEventCenter.FireEvent(GTEventID.TYPE_RELICS_UNLOAD, ack.RelicsID); GTEventCenter.FireEvent(GTEventID.TYPE_CHANGE_FIGHTVALUE); }
private void OnAck_CreateRole(MessageRecv obj) { System.IO.MemoryStream ms = new System.IO.MemoryStream(obj.Data); RoleCreateAck ack = Serializer.Deserialize <RoleCreateAck>(ms); if (GTItemHelper.ShowNetworkError(ack.RetCode) == false) { return; } XCharacter data = new XCharacter(); data.Carrer = ack.Carrer; data.Id = ReadCfgRole.GetDataById(ack.Carrer).ActorID; data.GUID = ack.RoleID; data.Name = ack.Name; data.Level = 1; data.Type = (int)EActorType.PLAYER; data.Camp = (int)EBattleCamp.CT_PVE_PLAYER; DataDBSCharacter.Insert(data.Carrer, data); GTEventCenter.FireEvent(GTEventID.TYPE_LOGIN_ROLECRATE); }
private void OnAck_EnterScene(MessageRecv obj) { System.IO.MemoryStream ms = new System.IO.MemoryStream(obj.Data); EnterSceneAck ack = Serializer.Deserialize <EnterSceneAck>(ms); if (GTItemHelper.ShowNetworkError(ack.RetCode) == false) { return; } XCharacter data = DataDBSCharacter.GetDataById(GTGlobal.CurPlayerCarrerID); if (data == null) { GTItemHelper.ShowTip("职业错误"); return; } else { data.Id = ack.ActorID; data.PosX = ack.x; data.PosY = ack.y; data.PosZ = ack.z; data.Face = ack.vx; data.Type = (int)EActorType.PLAYER; data.Camp = ack.Camp; data.CurAttrs.AddRange(GTTools.GetListFromEnumNames <int>(typeof(EAttr))); data.CurAttrs[(int)EAttr.MAXHP - 1] = ack.hpmax; data.CurAttrs[(int)EAttr.MAXMP - 1] = ack.mpmax; data.CurAttrs[(int)EAttr.HP - 1] = ack.hp; data.CurAttrs[(int)EAttr.MP - 1] = ack.mp; data.CurAttrs[(int)EAttr.SPEED - 1] = 600; GTGlobal.Main = data; GTGlobal.CurCopyGUID = ack.CopyGuid; GTSimulateServer.CalcMainPropertys(); GTWorld.Instance.ResetGuide(); GTWorld.Instance.EnterWorld(ack.CopyID); GTEventCenter.FireEvent(GTEventID.TYPE_MAP_ENTERWORLD); } }
private void OnAck_GetRoleList(MessageRecv obj) { System.IO.MemoryStream ms = new System.IO.MemoryStream(obj.Data); RoleListAck ack = Serializer.Deserialize <RoleListAck>(ms); if (GTItemHelper.ShowNetworkError(ack.RetCode) == false) { return; } for (int i = 0; i < ack.RoleList.Count; i++) { RoleItem item = ack.RoleList[i]; XCharacter data = new XCharacter(); data.Carrer = item.Carrer; data.Id = ReadCfgRole.GetDataById(item.Carrer).ActorID; data.GUID = item.RoleID; data.Level = item.Level; data.Name = item.Name; data.Type = (int)EActorType.PLAYER; data.Camp = (int)EBattleCamp.CT_PVE_PLAYER; DataDBSCharacter.Update(data.Carrer, data); } GTLauncher.Instance.LoadScene(GTCopyKey.SCENE_Role); }
public void LoadCommonData() { DataDBSCharacter.Read(GetCommonDataPath(GTDataKey.Data_Roles), EDataKeyType.Carrer); }