void Update() { if (gameselect) { if (AdjustSpeed.ModeSliderValue == 1) { // if (Input.GetKeyDown(KeyCode.Alpha1)) { //if (DataConversion.FistOrPlam() == 1) { gameOverText.text = "生存模式"; gameselect = false; Done_Mover_asteroid.asteroidSpeed = (-1) * (AdjustSpeed.SpeedSliderValue); Done_Mover_enemy.enemySpeed = (-1) * (AdjustSpeed.SpeedSliderValue) - 1; hazardCount = AdjustSpeed.HardSliderValue; waveWait = 6 - AdjustSpeed.SpeedSliderValue; gamestartModel1 = true; } else if (AdjustSpeed.ModeSliderValue == 2) { // else if (Input.GetKeyDown(KeyCode.Alpha2)){ // else if (DataConversion.FistOrPlam() == 2) { gameOverText.text = "练习模式"; gameselect = false; Done_Mover_asteroid.asteroidSpeed = (-1) * (AdjustSpeed.SpeedSliderValue); Done_Mover_enemy.enemySpeed = (-1) * (AdjustSpeed.SpeedSliderValue) - 1; waveWait = 6 - AdjustSpeed.SpeedSliderValue; gamestartModel2 = true; } if (gamestartModel1) { gamestartModel1 = false; restartText.text = ""; UpdateScore(); StartCoroutine(SpawnWaves()); Client.GetInstance(); } if (gamestartModel2) { // practiceModel = true; gamestartModel2 = false; restartText.text = ""; UpdateScore(); StartCoroutine(SpawnPractice()); Client.GetInstance(); } } if (restart) { if (Input.GetKeyDown(KeyCode.R) || DataConversion.FistOrPlam() == 1) { Application.LoadLevel(Application.loadedLevel); Client.GetInstance().ReStart(); } if (Input.GetKeyDown(KeyCode.E)) { Client.GetInstance().Destroy(); Application.Quit(); } } }