private void InitManager() { LogManager.Init(); CoroutineUtil.Init(_gameController); ResourceManager.GetInstance().Init(); DataConfigManager.GetInstance().Init(); TimeManager.GetInstance().Init(); ObjectManager.GetInstance().Init(); InteractiveManager.GetInstance().Init(); GameSceneManager.GetInstance().Init(); }
public NPC CreatNPC(NPCData pNpcData) { if (_NPCList.ContainsKey(pNpcData.Guid)) { LogManager.Error("duplicate player, guid:" + pNpcData.Guid); return(_NPCList[pNpcData.Guid]); } NPC tNPC = new NPC(pNpcData, DataConfigManager.GetInstance(), ResourceManager.GetInstance()); tNPC.Create(); _NPCList[pNpcData.Guid] = tNPC; _sceneObjectList.Add(tNPC); return(tNPC); }
/// <summary> /// 从SceneInfo配置中加载一个场景,这个场景一定是Unity场景 /// 所有场景都以异步形式加载 /// </summary> /// <param name="pSceneInfoID"></param> public void LoadScene(int pSceneID) { _sceneInfo = DataConfigManager.GetInstance().GetConfigData <SceneInfo>(DataConfigDefine.SceneInfo, pSceneID); if (_sceneInfo != null) { if (_asyncOperation != null) { CoroutineUtil.StopCoroutine(StartLoadSceneAsync()); TimeManager.GetInstance().UpdateEvent -= Update; } TimeManager.GetInstance().UpdateEvent += Update; CoroutineUtil.StartCoroutine(StartLoadSceneAsync()); } else { LogManager.Error("Load scene data is null:" + pSceneID); } }
/// <summary> /// 创建一个玩家 /// </summary> /// <param name="pData"></param> /// <returns></returns> public CommonPlayer CreatePlayer(PlayerData pData) { if (_playerList.ContainsKey(pData.Guid)) { LogManager.Error("duplicate player, guid:" + pData.Guid); return(_playerList[pData.Guid]); } CommonPlayer tPlayer = new CommonPlayer(pData, DataConfigManager.GetInstance(), ResourceManager.GetInstance()); tPlayer.Create(); _playerList[pData.Guid] = tPlayer; _sceneObjectList.Add(tPlayer); if (CreatePlayerCompleteEvent != null) { CreatePlayerCompleteEvent(pData.Guid); } return(tPlayer); }
///////////////////////////////////////////////////////////////////////////////////////////////// /// public void Test() { var tPlayerData = new PlayerData(DataConfigManager.GetInstance(), 1) { Guid = 1, HP = 30, MP = 30, Position = new Vector3(0, 0, 0) }; CreatePlayer(tPlayerData); for (int i = 0; i < 0; i++) { tPlayerData = new PlayerData(DataConfigManager.GetInstance(), 1) { Guid = (uint)(2 + i), HP = 30, MP = 30, Position = new Vector3(10f * (float)Math.Cos(i * 1f), 0, 10f * (float)Math.Sin(i * 1f)) }; CreatePlayer(tPlayerData); } GameSceneManager.GetInstance().SetCameraObject(Self); var tNPCData = new NPCData(DataConfigManager.GetInstance(), 1) { Guid = 1, Position = new Vector3(15, 0, 15) }; CreatNPC(tNPCData); tNPCData = new NPCData(DataConfigManager.GetInstance(), 1) { Guid = 2, Position = new Vector3(0, 0, 0) }; CreatNPC(tNPCData); }
public void Init() { InitManagementObject(); InitManager(); DataConfigManager.GetInstance().ConfigDataLoadedCompleteEvent += EnterGame; }
public void CreateSelf(PlayerData pData) { Self = new Player(pData, DataConfigManager.GetInstance(), ResourceManager.GetInstance()); Self.Create(); }