コード例 #1
0
        // Decodes a texture
        private byte[] DecodeTexture()
        {
            if (m_paletteOffset != -1) // The texture contains an embedded palette
            {
                DataCodec.SetPalette(m_encodedData, m_paletteOffset, m_paletteEntries);
            }

            if (HasMipmaps)
            {
                return(DataCodec.Decode(m_encodedData, m_dataOffset + m_mipmapOffsets[0], TextureWidth, TextureHeight, PixelCodec));
            }

            return(DataCodec.Decode(m_encodedData, m_dataOffset, TextureWidth, TextureHeight, PixelCodec));
        }
コード例 #2
0
        // Decodes mipmaps
        private byte[][] DecodeMipmaps()
        {
            if (m_paletteOffset != -1) // The texture contains an embedded palette
            {
                DataCodec.SetPalette(m_encodedData, m_paletteOffset, m_paletteEntries);
            }

            byte[][] mipmaps = new byte[m_mipmapOffsets.Length][];
            for (int i = 0, size = TextureWidth; i < mipmaps.Length; i++, size >>= 1)
            {
                mipmaps[i] = DataCodec.Decode(m_encodedData, m_dataOffset + m_mipmapOffsets[i], size, size, PixelCodec);
            }

            return(mipmaps);
        }
コード例 #3
0
        /// <summary>
        /// Set the palette data from an external palette file.
        /// </summary>
        /// <param name="palette">A VpPalette object</param>
        public void SetPalette(PvpPalette palette)
        {
            // No need to set an external palette if this data format doesn't require one.
            // We can't just call the data codec here as the data format does not determine
            // if a GVR uses an external palette.
            if (!NeedsExternalPalette)
            {
                return;
            }

            // If the palette is not initalized, don't use it
            if (!palette.Initalized)
            {
                return;
            }

            DataCodec.PixelCodec = palette.PixelCodec;
            DataCodec.SetPalette(palette.EncodedData, 0x10, palette.PaletteEntries);
        }
コード例 #4
0
        /// <summary>
        /// Internal read implementation of the sub classes.
        /// </summary>
        /// <param name="reader"></param>
        /// <exception cref="Exception">Expected DDS RGB24 or RGBA32 color format!</exception>
        /// <exception cref="NotImplementedException">TODO</exception>
        protected override void _Read(BinaryReader reader)
        {
            long baseOffset = reader.BaseStream.Position;

            int gbixOffset = 0;
            int pvrtOffset = 0;

            uint identifier = reader.ReadUInt32();

            if (identifier == m_gbix) //"GBIX"
            {
                HasGlobalIndex  = true;
                GlobalIndexSize = reader.ReadUInt32();
                GlobalIndex     = reader.ReadBytes((int)GlobalIndexSize);

                reader.BaseStream.Seek(4, SeekOrigin.Current); //Skip "PVRT"
                gbixOffset = 0x00;
                pvrtOffset = 0x08 + (int)GlobalIndexSize;
            }
            else
            {
                identifier = reader.ReadUInt32();
                if (identifier == m_gbix)
                {
                    HasGlobalIndex  = true;
                    GlobalIndexSize = reader.ReadUInt32();
                    GlobalIndex     = reader.ReadBytes((int)GlobalIndexSize);
                    gbixOffset      = 0x04;
                    pvrtOffset      = 0x0C + (int)GlobalIndexSize;
                }
                else if (identifier == m_pvrt)
                {
                    gbixOffset = -1;
                    pvrtOffset = 0x04;
                }
                else
                {
                    gbixOffset = -1;
                    pvrtOffset = 0x00;
                    reader.BaseStream.Seek(-4, SeekOrigin.Current);
                }
            }

            // Read information about the texture
            ContentSize = reader.ReadUInt32();
            PixelFormat = (PvrPixelFormat)reader.ReadByte();
            DataFormat  = (PvrDataFormat)reader.ReadByte();
            reader.BaseStream.Seek(2, SeekOrigin.Current);
            Width  = reader.ReadUInt16();
            Height = reader.ReadUInt16();

            if (DataFormat == PvrDataFormat.DDS || DataFormat == PvrDataFormat.DDS_2)
            {
                if (!(PixelFormat == PvrPixelFormat.DDS_DXT1_RGB24 || PixelFormat == PvrPixelFormat.DDS_DXT3_RGBA32))
                {
                    throw new Exception("Expected DDS RGB24 or RGBA32 color format!");
                }

                long             ddsOffset = reader.BaseStream.Position;
                DDS_Header       header    = new DDS_Header(reader.BaseStream);
                DDSFormatDetails format    = new DDSFormatDetails(header.Format, header.DX10_DXGI_AdditionalHeader.dxgiFormat);
                reader.BaseStream.Seek(ddsOffset, SeekOrigin.Begin);

                byte[] ddsBuffer = reader.ReadBytes(header.dwPitchOrLinearSize + header.dwSize + 128);

                MemoryStream memoryStream = new MemoryStream(ddsBuffer, 0, ddsBuffer.Length, true, true);
                MipMaps = DDSGeneral.LoadDDS(memoryStream, header, 0, format);
                memoryStream.Close();

                Width  = header.Width;
                Height = header.Height;
            }
            else
            {
                // Get the codecs and make sure we can decode using them
                PixelCodec = PvrPixelCodec.GetPixelCodec(PixelFormat);
                DataCodec  = PvrDataCodec.GetDataCodec(DataFormat);
                if (DataCodec != null && PixelCodec != null)
                {
                    DataCodec.PixelCodec = PixelCodec;
                }

                // Set the number of palette entries
                int paletteEntries = DataCodec.PaletteEntries;
                if (DataFormat == PvrDataFormat.VECTOR_QUANTIZATION_SMALL || DataFormat == PvrDataFormat.VECTOR_QUANTIZATION_SMALL_MIPMAP)
                {
                    if (Width <= 16)
                    {
                        paletteEntries = 64; // Actually 16
                    }
                    else if (Width <= 32)
                    {
                        paletteEntries = 256; // Actually 64
                    }
                    else if (Width <= 64)
                    {
                        paletteEntries = 512; // Actually 128
                    }
                    else
                    {
                        paletteEntries = 1024; // Actually 256
                    }
                }

                // Set the palette and data offsets
                int paletteOffset = 0;
                int dataOffset    = 0;
                if (paletteEntries == 0 || DataCodec.NeedsExternalPalette)
                {
                    paletteOffset = -1;
                    dataOffset    = pvrtOffset + 0x10;
                }
                else
                {
                    paletteOffset = pvrtOffset + 0x10;
                    dataOffset    = paletteOffset + (paletteEntries * (PixelCodec.Bpp >> 3));
                }

                // Get the compression format and determine if we need to decompress this texture
                reader.BaseStream.Seek(baseOffset, SeekOrigin.Begin);
                uint first = reader.ReadUInt32();
                reader.BaseStream.Seek(baseOffset + pvrtOffset + 4, SeekOrigin.Begin);
                uint second = reader.ReadUInt32();
                if (first == second - pvrtOffset + dataOffset + 8)
                {
                    CompressionFormat = PvrCompressionFormat.RLE;
                }
                else
                {
                    CompressionFormat = PvrCompressionFormat.NONE;
                }
                CompressionCodec = PvrCompressionCodec.GetCompressionCodec(CompressionFormat);

                if (CompressionFormat != PvrCompressionFormat.NONE && CompressionCodec != null)
                {
                    //TODO: Convert to stream compatible code
                    throw new NotImplementedException("TODO");
                    //m_encodedData = CompressionCodec.Decompress(m_encodedData, dataOffset, PixelCodec, DataCodec);

                    // Now place the offsets in the appropiate area
                    if (CompressionFormat == PvrCompressionFormat.RLE)
                    {
                        if (gbixOffset != -1)
                        {
                            gbixOffset -= 4;
                        }
                        pvrtOffset -= 4;
                        if (paletteOffset != -1)
                        {
                            paletteOffset -= 4;
                        }
                        dataOffset -= 4;
                    }
                }

                // If the texture contains mipmaps, gets the offsets of them
                int[] mipmapOffsets;
                if (DataCodec.HasMipmaps)
                {
                    int mipmapOffset = 0;
                    mipmapOffsets = new int[(int)Math.Log(Width, 2) + 1];

                    // Calculate the padding for the first mipmap offset
                    if (DataFormat == PvrDataFormat.SQUARE_TWIDDLED_MIPMAP)
                    {
                        mipmapOffset = (DataCodec.Bpp) >> 3; // A 1x1 mipmap takes up as much space as a 2x1 mipmap
                    }
                    else if (DataFormat == PvrDataFormat.SQUARE_TWIDDLED_MIPMAP_ALT)
                    {
                        mipmapOffset = (3 * DataCodec.Bpp) >> 3; // A 1x1 mipmap takes up as much space as a 2x2 mipmap
                    }
                    for (int i = mipmapOffsets.Length - 1, size = 1; i >= 0; i--, size <<= 1)
                    {
                        mipmapOffsets[i] = mipmapOffset;
                        mipmapOffset    += Math.Max((size * size * DataCodec.Bpp) >> 3, 1);
                    }
                }
                else
                {
                    mipmapOffsets = new int[1] {
                        0
                    };
                }

                //DecodeMipmaps()
                if (paletteOffset != -1) // The texture contains an embedded palette
                {
                    reader.BaseStream.Seek(baseOffset + paletteOffset, SeekOrigin.Begin);
                    DataCodec.SetPalette(reader, paletteEntries);
                }

                MipMaps = new List <MipMap>();
                if (DataCodec.HasMipmaps)
                {
                    for (int i = 0, size = Width; i < mipmapOffsets.Length; i++, size >>= 1)
                    {
                        reader.BaseStream.Seek(baseOffset + dataOffset + mipmapOffsets[i], SeekOrigin.Begin);
                        byte[] pixels = DataCodec.Decode(reader, size, size, PixelCodec);
                        MipMaps.Add(new MipMap(pixels, size, size));
                    }
                }
                else
                {
                    reader.BaseStream.Seek(baseOffset + dataOffset + mipmapOffsets[0], SeekOrigin.Begin);
                    byte[] pixels = DataCodec.Decode(reader, Width, Height, PixelCodec);
                    MipMaps.Add(new MipMap(pixels, Width, Height));
                }
            }
            if (HasGlobalIndex)
            {
                reader.BaseStream.Seek(baseOffset + ContentSize + 0xC, SeekOrigin.Begin);
            }
            else
            {
                reader.BaseStream.Seek(baseOffset + ContentSize, SeekOrigin.Begin);
            }
        }