/// <summary> /// Tell chunk to generate its blocks. /// </summary> public void GenerateBlocks() { // Check if data chunk blocks are generated if (!_chunkData.IsGenerated()) { _state = State.Generating; _chunkData.GenerateBlocks(); } }
/// <summary> /// Tell chunk to generate its blocks. /// </summary> public void GenerateBlocks() { // Check if data chunk blocks are generated if (!_chunkData.IsGenerated()) { _state = State.Generating; _chunkData.GenerateBlocks(); } }