コード例 #1
0
        public void WriteChunk(int x, int y, Data.Chunk chunk, Data.TileSet tileset, Data.TileGfx gfx)
        {
            if (m_TilesToBytes == null)
            {
                m_TilesToBytes = new Dictionary <int, int[]>();
            }

            for (int i = 0; i < 4; i++)
            {
                int[] chunksums = new int[16];
                for (int iy = 0; iy < 4; iy++)
                {
                    for (int ix = 0; ix < 4; ix++)
                    {
                        int metatile = chunk[(iy + (i / 2) * 2) * 8 + (ix + (i % 2) * 2)];
                        if (!m_TilesToBytes.ContainsKey(metatile))
                        {
                            int[] tilesums = new int[16];
                            for (int j = 0; j < 4; j++)
                            {
                                TilePageAttribute value = tileset.GetSubTile(metatile, j);
                                byte[]            tile  = gfx.GetTile(value.Page, value.Tile);
                                for (int k = 0; k < 16; k++)
                                {
                                    int t = (tile[k] & 0x03);
                                    tilesums[t + (t == 0 ? 0 : value.Attribute * 4)]++;
                                    t = ((tile[k] >> 2) & 0x03);
                                    tilesums[t + (t == 0 ? 0 : value.Attribute * 4)]++;
                                    t = ((tile[k] >> 4) & 0x03);
                                    tilesums[t + (t == 0 ? 0 : value.Attribute * 4)]++;
                                    t = ((tile[k] >> 6) & 0x03);
                                    tilesums[t + (t == 0 ? 0 : value.Attribute * 4)]++;
                                }
                            }
                            m_TilesToBytes.Add(metatile, tilesums);
                        }
                        for (int j = 0; j < 16; j++)
                        {
                            chunksums[j] += m_TilesToBytes[metatile][j];
                        }
                    }
                    uint[] mostCommonPixel = new uint[1] {
                        (uint)GreatestIndexInArray(chunksums)
                    };
                    m_Texture.SetData <uint>(0, new Rectangle(x * 2 + (i % 2), y * 2 + (i / 2), 1, 1), mostCommonPixel, 0, 1);
                }
            }
        }