public void WriteChunk(int x, int y, Data.Chunk chunk, Data.TileSet tileset, Data.TileGfx gfx) { if (m_TilesToBytes == null) { m_TilesToBytes = new Dictionary <int, int[]>(); } for (int i = 0; i < 4; i++) { int[] chunksums = new int[16]; for (int iy = 0; iy < 4; iy++) { for (int ix = 0; ix < 4; ix++) { int metatile = chunk[(iy + (i / 2) * 2) * 8 + (ix + (i % 2) * 2)]; if (!m_TilesToBytes.ContainsKey(metatile)) { int[] tilesums = new int[16]; for (int j = 0; j < 4; j++) { TilePageAttribute value = tileset.GetSubTile(metatile, j); byte[] tile = gfx.GetTile(value.Page, value.Tile); for (int k = 0; k < 16; k++) { int t = (tile[k] & 0x03); tilesums[t + (t == 0 ? 0 : value.Attribute * 4)]++; t = ((tile[k] >> 2) & 0x03); tilesums[t + (t == 0 ? 0 : value.Attribute * 4)]++; t = ((tile[k] >> 4) & 0x03); tilesums[t + (t == 0 ? 0 : value.Attribute * 4)]++; t = ((tile[k] >> 6) & 0x03); tilesums[t + (t == 0 ? 0 : value.Attribute * 4)]++; } } m_TilesToBytes.Add(metatile, tilesums); } for (int j = 0; j < 16; j++) { chunksums[j] += m_TilesToBytes[metatile][j]; } } uint[] mostCommonPixel = new uint[1] { (uint)GreatestIndexInArray(chunksums) }; m_Texture.SetData <uint>(0, new Rectangle(x * 2 + (i % 2), y * 2 + (i / 2), 1, 1), mostCommonPixel, 0, 1); } } }