/// public メソッド ///--------------------------------------------------------------------------- /// キャラモデルデータの読み込み public bool SetCharData() { Data.ModelDataManager resMgr = Data.ModelDataManager.GetInstance(); /// 英雄 /* * mdlResId = (int)Data.ModelResId.Hero; * mdlTexId = (int)Data.ModelTexResId.Hero; * resMgr.LoadModel( mdlResId, "/Application/res/data/3D/char/"+dataList.MdlFileNameList[mdlResId] ); * for( int i=0; i<dataList.TexFileNameList.GetLength(1); i++ ){ * if( dataList.TexFileNameList[mdlTexId,i] != "" ){ * resMgr.LoadTexture( mdlTexId, * dataList.TexFileNameList[mdlTexId,i], * "/3D/char/" + dataList.TexFileNameList[mdlTexId,i] ); * } * } */ resMgr.Load2dTexture(); return(true); }