private static void OutputStandardColor( List <byte[]> data, Data.Value.Enum <Data.StandardColorType> color, Data.Value.Color color_fixed, Data.Value.ColorWithRandom color_Random, Data.ColorEasingParamater color_Easing, Data.ColorFCurveParameter color_FCurve) { data.Add(color); if (color.Value == Data.StandardColorType.Fixed) { var color_all = (byte[])color_fixed; data.Add(color_all); } else if (color.Value == Data.StandardColorType.Random) { var color_random = (byte[])color_Random; data.Add(color_random); } else if (color.Value == Data.StandardColorType.Easing) { AddColorEasing(data, color_Easing); } else if (color.Value == Data.StandardColorType.FCurve) { var bytes = color_FCurve.FCurve.GetBytes(); data.Add(bytes); } }
private static void OutputStandardColor( List <byte[]> data, Data.Value.Enum <Data.StandardColorType> color, Data.Value.Color color_fixed, Data.Value.ColorWithRandom color_Random, Data.ColorEasingParamater color_Easing, Data.ColorFCurveParameter color_FCurve) { data.Add(color); if (color.Value == Data.StandardColorType.Fixed) { var color_all = (byte[])color_fixed; data.Add(color_all); } else if (color.Value == Data.StandardColorType.Random) { var color_random = (byte[])color_Random; data.Add(color_random); } else if (color.Value == Data.StandardColorType.Easing) { var easing = Utl.MathUtl.Easing((float)color_Easing.StartSpeed.Value, (float)color_Easing.EndSpeed.Value); data.Add((byte[])color_Easing.Start); data.Add((byte[])color_Easing.End); data.Add(BitConverter.GetBytes(easing[0])); data.Add(BitConverter.GetBytes(easing[1])); data.Add(BitConverter.GetBytes(easing[2])); } else if (color.Value == Data.StandardColorType.FCurve) { var bytes = color_FCurve.FCurve.GetBytes(); data.Add(bytes); } }
public static void OutputStandardColor( List <byte[]> data, Data.Value.Enum <Data.StandardColorType> color, Data.Value.Color color_fixed, Data.Value.ColorWithRandom color_Random, Data.ColorEasingParamater color_Easing, Data.ColorFCurveParameter color_FCurve, Data.Value.Gradient gradient = null) { var colorType = color.Value; if ((colorType == StandardColorType.FCurve && color_FCurve == null) || (colorType == StandardColorType.Gradient && gradient == null)) { colorType = StandardColorType.Fixed; } data.Add(((int)colorType).GetBytes()); if (colorType == Data.StandardColorType.Fixed) { var color_all = (byte[])color_fixed; data.Add(color_all); } else if (color.Value == Data.StandardColorType.Random) { var color_random = (byte[])color_Random; data.Add(color_random); } else if (color.Value == Data.StandardColorType.Easing) { AddColorEasing(data, color_Easing); } else if (color.Value == Data.StandardColorType.FCurve) { var bytes = color_FCurve.FCurve.GetBytes(); data.Add(bytes); } else if (color.Value == Data.StandardColorType.Gradient) { var bytes = gradient.ToBinary(); data.Add(bytes); } }