コード例 #1
0
ファイル: Ball.cs プロジェクト: CovalentGaming/Super-Dash
    // Use this for initialization
    void Awake()
    {
        MAX_VELOCITY_Z = 4;
        MAX_VELOCITY_X = 3;
        rigidBody = GetComponent<Rigidbody>();

        takingInput = false;
        sprite = GetComponent<SpriteRenderer>();

        scoreTimer = GameObject.Find("Score").GetComponent<Score>();
        dasher = gameObject.GetComponent<Dash>();
        dasher.init(rigidBody);

        tSpawner = GetComponent<TrailSpawner> ();
        tSpawner.init(.15f, "Prefabs/Trail");

        ballPop = gameObject.GetComponent<AudioSource>();
    }