IEnumerator SceneFade(float seconds, float speed) { float titleVolume = 0; CampaignSelectionManager.Instanse.titleRect.SetParent(sceneryRect, false); Vector2 localPoint; RectTransformUtility.ScreenPointToLocalPointInRectangle(sceneryRect, new Vector2(Screen.width / 2, Screen.height), DarkestDungeonManager.Instanse.MainUICamera, out localPoint); CampaignSelectionManager.Instanse.titleRect.localPosition = localPoint; if (DarkestSoundManager.TitleMusicInstanse != null) { DarkestSoundManager.TitleMusicInstanse.getVolume(out titleVolume); for (float nextVolume = titleVolume; nextVolume >= 0; nextVolume -= Time.deltaTime * 3f) { DarkestSoundManager.TitleMusicInstanse.setVolume(nextVolume); yield return(null); } } DarkestSoundManager.StopTitleMusic(); DarkestSoundManager.PlayOneShot("event:/general/title_screen/start_game"); while (true) { if (seconds <= 0) { break; } else { seconds -= Time.deltaTime; } Vector2 offsetMax = sceneryRect.offsetMax; offsetMax.y += Time.deltaTime * speed; sceneryRect.offsetMax = offsetMax; Vector2 offsetMin = sceneryRect.offsetMin; offsetMin.y += Time.deltaTime * speed; sceneryRect.offsetMin = offsetMin; yield return(0); } PhotonNetwork.LoadLevel("DungeonMultiplayer"); yield break; }