private void SetControlState(DarkControlState controlState) { if (_controlState != controlState) { _controlState = controlState; Invalidate(); } }
private void SetButtonState(DarkControlState buttonState) { if (_buttonState != buttonState) { _buttonState = buttonState; Invalidate(); } }
private void SetControlState(DarkControlState controlState) { if (_menuOpen) { return; } if (_controlState != controlState) { _controlState = controlState; Invalidate(); } }