public override void Deserialize(IDataReader reader) { uint num = (uint)reader.ReadUShort(); for (int index = 0; (long)index < (long)num; ++index) { DareReward dareReward = new DareReward(); dareReward.Deserialize(reader); this.rewards.Add(dareReward); } }
public override void Deserialize(ICustomDataInput reader) { var countRewards = reader.ReadShort(); Rewards = new List <DareReward>(); for (short i = 0; i < countRewards; i++) { DareReward type = new DareReward(); type.Deserialize(reader); Rewards.Add(type); } }
public override void Deserialize(IDataReader reader) { var rewardsCount = reader.ReadUShort(); Rewards = new List <DareReward>(); for (var rewardsIndex = 0; rewardsIndex < rewardsCount; rewardsIndex++) { var objectToAdd = new DareReward(); objectToAdd.Deserialize(reader); Rewards.Add(objectToAdd); } }
public override void Deserialize(IDataReader reader) { var RewardsCount = reader.ReadShort(); Rewards = new List <DareReward>(); for (var i = 0; i < RewardsCount; i++) { var objectToAdd = new DareReward(); objectToAdd.Deserialize(reader); Rewards.Add(objectToAdd); } }
public override void Deserialize(ICustomDataInput reader) { int rewardsCount = reader.ReadUShort(); int rewardsIndex; m_rewards = new System.Collections.Generic.List <DareReward>(); for (rewardsIndex = 0; (rewardsIndex < rewardsCount); rewardsIndex = (rewardsIndex + 1)) { DareReward objectToAdd = new DareReward(); objectToAdd.Deserialize(reader); m_rewards.Add(objectToAdd); } }
public override void Deserialize(ICustomDataInput reader) { Reward = new DareReward(); Reward.Deserialize(reader); }
public void Deserialize(IDataReader reader) { Reward = new DareReward(); Reward.Deserialize(reader); }
public override void Deserialize(IDataReader reader) { m_reward = new DareReward(); m_reward.Deserialize(reader); }