// public PlayerEnum TestPlayerIndex; // public Transform DaoJuTest; // Update is called once per frame // void Update() // { // if (pcvr.bIsHardWare && Camera.main == null) { // return; // } // // if (Input.GetKeyUp(KeyCode.M)) { // MoveDaoJuObjToPlayer(TestPlayerIndex, DaoJuTest); // } // } public void MoveDaoJuObjToPlayer(PlayerEnum indexVal, Transform daoJuTr) { int indexDJ = (int)indexVal - 1; Vector3[] path = new Vector3[2]; path[0] = Camera.main.WorldToScreenPoint(daoJuTr.position); path[0].x = (XkGameCtrl.ScreenWidth * path[0].x) / Screen.width; path[0].y = (XkGameCtrl.ScreenHeight * path[0].y) / Screen.height; BuJiBaoCtrl buJiScript = daoJuTr.GetComponent <BuJiBaoCtrl>(); BuJiBaoType buJiBaoVal = buJiScript.BuJiBao; switch (buJiBaoVal) { case BuJiBaoType.ShuangBeiFenShuDJ: path[1] = DaoJuEndTr[8 + indexDJ].position; break; case BuJiBaoType.JiSuDJ: path[1] = DaoJuEndTr[12 + indexDJ].position; break; case BuJiBaoType.NLHuDun: case BuJiBaoType.HuoLiAllOpenDJ: path[1] = DaoJuEndTr[4 + indexDJ].position; break; default: path[1] = DaoJuEndTr[indexDJ].position; break; } int daoJuMax = DaoJuObjList.Count; GameObject daoJu = null; for (int i = 0; i < daoJuMax; i++) { if (DaoJuObjList[i] != null && !DaoJuObjList[i].activeSelf) { daoJu = DaoJuObjList[i]; break; } } if (daoJu == null) { daoJu = DaoJuMoveCtrl.SpawnDaoJuMoveObj(transform); DaoJuObjList.Add(daoJu); } DaoJuMoveCtrl daoJuMove = daoJu.GetComponent <DaoJuMoveCtrl>(); int indexBJ = (int)buJiScript.BuJiBao - 2; //Debug.Log("indexBJ *** "+indexBJ); daoJuMove.MoveDaoJuToPlayer(DaoJuTexture[indexBJ], indexVal, buJiScript.BuJiBao, path); }
public static GameObject SpawnDaoJuMoveObj(Transform parTr) { GameObject obj = new GameObject("daoJu"); obj.transform.parent = parTr; obj.transform.localPosition = Vector3.zero; obj.layer = LayerMask.NameToLayer("NGUI"); UITexture uITextureCom = obj.AddComponent <UITexture>(); uITextureCom.depth = 7; TweenRotation tweenCom = obj.AddComponent <TweenRotation>(); tweenCom.style = UITweener.Style.Loop; tweenCom.duration = 1f; tweenCom.from = Vector3.zero; tweenCom.to = new Vector3(0f, 0f, 360f); DaoJuMoveCtrl daoJuScript = obj.AddComponent <DaoJuMoveCtrl>(); daoJuScript.SetDaoJuInfo(uITextureCom, tweenCom); return(obj); }