// Use this for initialization void Start() { // マネージャースクリプト取得 dangerLineManagerScript = this.transform.parent.GetComponent <DangerLineManagerScript>(); // 生成時間の取得 timer = createTimerSeconds = dangerLineManagerScript.GetCreateTimerSecond(); }
void TriggerEnterRPC() { GameObject go = GameObject.Instantiate(dangerAreaObject, this.transform.position, Quaternion.identity); DangerLineManagerScript dangerLineManager = go.GetComponent <DangerLineManagerScript>(); dangerLineManager.SetVertical(isVertical); dangerLineManager.SetMoveSpeed(moveSpeed); dangerLineManager.SetCreateTimerSpeed(createTimerSecond); dangerLineManager.PlayOnce(); Destroy(this.gameObject); }
void Start() { // マネージャースクリプト取得 dangerLineManagerScript = this.transform.parent.GetComponent <DangerLineManagerScript>(); // 生成時間の取得 timer = createTimerSeconds = dangerLineManagerScript.GetCreateTimerSecond(); timeGageBack = this.transform.Find("TimeGageBack").GetComponent <Image>(); timeGageBack.fillAmount = 1; timeGageFront = this.transform.Find("TimeGageFront").GetComponent <Image>(); timeGageFront.fillAmount = 1; }
// Use this for initialization void Start() { dangerLineManagerScript = this.transform.parent.parent.GetComponent <DangerLineManagerScript>(); screenRangeScript = GameObject.Find("ScreenManager").GetComponent <ScreenRangeScript>(); }