コード例 #1
0
 private void ButtonBack_Click(object sender, EventArgs e)
 {
     this.Close();
     form.Enabled = true;
     form.Show();
     DamnedFiles.DeleteWorkshopTempDirectories();
 }
コード例 #2
0
        private void ButtonModifyStages_Click(object sender, EventArgs e)
        {
            if (damnedNewStage.count > 0)
            {
                if (damnedNewStage.count != 5)
                {
                    MessageBox.Show("You did not select a loading screen image or a lobby button image for your new stages(s). Finish selecting those first before adding them into the game.", "Finish Selecting", MessageBoxButtons.OK, MessageBoxIcon.Warning);
                    return;
                }
            }

            ModifyStages();
            DamnedFiles.DeleteWorkshopTempDirectories();
        }
コード例 #3
0
        private void DamnedMappingForm_FormClosed(object sender, FormClosedEventArgs e)
        {
            if (changesMade)
            {
                DialogResult result = MessageBox.Show("You have unsaved changes. Do you wish to close this window?", "Unsaved changes", MessageBoxButtons.YesNo, MessageBoxIcon.Warning);

                if (result != DialogResult.Yes)
                {
                    return;
                }
            }

            mainForm.Enabled = true;
            mainForm.Show();
            DamnedFiles.DeleteWorkshopTempDirectories();
        }
コード例 #4
0
 private void DamnedCommunityStagesForm_FormClosed(object sender, FormClosedEventArgs e)
 {
     form.Enabled = true;
     form.Show();
     DamnedFiles.DeleteWorkshopTempDirectories();
 }