コード例 #1
0
ファイル: LaneClear.cs プロジェクト: lolscripts/Aka-s
        public override void Execute()
        {
            var minions =
                EntityManager.MinionsAndMonsters.GetLaneMinions(EntityManager.UnitTeam.Enemy, Player.Instance.Position,
                                                                Q.Range).Where(
                    m => !m.IsDead && m.IsValid && !m.IsInvulnerable);

            {
                foreach (var m in minions)
                {
                    if (Settings.UseQ)
                    {
                        Q.Cast();
                    }
                    if (Settings.UseW && Damages.WDamage(m) > m.Health)
                    {
                        W.Cast();
                    }
                }
            }
        }
コード例 #2
0
        public override void Execute()
        {
            // KillSteal
            if ((Settings.KsR || Settings.KsE || Settings.KsW || (Settings.KsIgnite && HasIgnite)) && Environment.TickCount - lastKSTime > 1000)
            {
                var enemies = EntityManager.Heroes.Enemies.Where(e => e.IsValidTarget(600));
                if (Settings.KsR && R.IsReady() && PlayerMana >= SettingsMana.MinRMana)
                {
                    var target = enemies.FirstOrDefault(e => R.IsInRange(e) && e.TotalShieldHealth() < Damages.RDamage(e) && !e.HasBuffOfType(BuffType.SpellImmunity) && !e.HasBuffOfType(BuffType.SpellShield));
                    if (target != null)
                    {
                        lastKSTime = Environment.TickCount;
                        R.Cast(target);
                        Debug.Write("Casting R in KS on {0} who has {1}HP.", target.ChampionName, target.Health.ToString());
                        return;
                    }
                }
                if (Settings.KsE && E.IsReady() && PlayerMana >= SettingsMana.MinEMana)
                {
                    var target = enemies.FirstOrDefault(e => E.IsInRange(e) && e.Health < Damages.EDamage(e) && !e.HasBuffOfType(BuffType.SpellImmunity) && !e.HasBuffOfType(BuffType.SpellShield));
                    if (target != null)
                    {
                        lastKSTime = Environment.TickCount;
                        E.Cast(target);
                        Debug.Write("Casting E in KS on {0} who has {1}HP.", target.ChampionName, target.Health.ToString());
                        return;
                    }
                }
                if (Settings.KsW && W.IsReady() && PlayerMana >= SettingsMana.MinWMana)
                {
                    var target = enemies.FirstOrDefault(e => W.IsInRange(e) && e.Health < Damages.WDamage(e) && !e.HasBuffOfType(BuffType.SpellImmunity) && !e.HasBuffOfType(BuffType.SpellShield));
                    if (target != null)
                    {
                        var pred = W.GetPrediction(target);
                        if (pred.HitChance >= SettingsPrediction.MinWHCKillSteal)
                        {
                            lastKSTime = Environment.TickCount;
                            W.Cast(pred.CastPosition);
                            Debug.Write("Casting W in KS on {0} who has {1}HP.", target.ChampionName, target.Health.ToString());
                            return;
                        }
                    }
                }
                if (Settings.KsIgnite && HasIgnite && Ignite.IsReady())
                {
                    var target = enemies.FirstOrDefault(e => W.IsInRange(e) && e.Health < Damages.IgniteDmg(e));
                    if (target != null)
                    {
                        lastKSTime = Environment.TickCount;
                        Ignite.Cast(target);
                        Debug.Write("Casting Ignite in KS on {0} who has {1}HP.", target.ChampionName, target.Health.ToString());
                        return;
                    }
                }
            }
            // Dash To Cursor
            if (Settings.WToCursor)
            {
                var cursorPos = Game.CursorPos;
                if (W.IsReady())
                {
                    if (cursorPos.Distance(_PlayerPos) < 200)
                    {
                        return;
                    }
                    if (cursorPos.Distance(_PlayerPos) <= W.Range)
                    {
                        W.Cast(cursorPos);
                    }
                    else
                    {
                        Orbwalker.MoveTo(cursorPos);
                    }
                }
                else
                {
                    Orbwalker.MoveTo(cursorPos);
                }
            }

            // Potion manager
            if (Settings.Potion && !Player.Instance.IsInShopRange() && Player.Instance.HealthPercent <= Settings.potionMinHP && !(Player.Instance.HasBuff("RegenerationPotion") || Player.Instance.HasBuff("ItemCrystalFlaskJungle") || Player.Instance.HasBuff("ItemMiniRegenPotion") || Player.Instance.HasBuff("ItemCrystalFlask") || Player.Instance.HasBuff("ItemDarkCrystalFlask")))
            {
                if (Item.HasItem(HealthPotion.Id) && Item.CanUseItem(HealthPotion.Id))
                {
                    Debug.WriteChat("Using HealthPotion because below {0}% HP - have {1}% HP", String.Format("{0}", Settings.potionMinHP), String.Format("{0:##.##}", Player.Instance.HealthPercent));
                    HealthPotion.Cast();
                    return;
                }
                if (Item.HasItem(HuntersPotion.Id) && Item.CanUseItem(HuntersPotion.Id))
                {
                    Debug.WriteChat("Using HuntersPotion because below {0}% HP - have {1}% HP", String.Format("{0}", Settings.potionMinHP), String.Format("{0:##.##}", Player.Instance.HealthPercent));
                    HealthPotion.Cast();
                    return;
                }
                if (Item.HasItem(TotalBiscuit.Id) && Item.CanUseItem(TotalBiscuit.Id))
                {
                    Debug.WriteChat("Using TotalBiscuitOfRejuvenation because below {0}% HP - have {1}% HP", String.Format("{0}", Settings.potionMinHP), String.Format("{0:##.##}", Player.Instance.HealthPercent));
                    TotalBiscuit.Cast();
                    return;
                }
                if (Item.HasItem(RefillablePotion.Id) && Item.CanUseItem(RefillablePotion.Id))
                {
                    Debug.WriteChat("Using RefillablePotion because below {0}% HP - have {1}% HP", String.Format("{0}", Settings.potionMinHP), String.Format("{0:##.##}", Player.Instance.HealthPercent));
                    RefillablePotion.Cast();
                    return;
                }
                if (Item.HasItem(CorruptingPotion.Id) && Item.CanUseItem(CorruptingPotion.Id))
                {
                    Debug.WriteChat("Using CorruptingPotion because below {0}% HP - have {1}% HP", String.Format("{0}", Settings.potionMinHP), String.Format("{0:##.##}", Player.Instance.HealthPercent));
                    CorruptingPotion.Cast();
                    return;
                }
            }
            if (Player.Instance.ManaPercent <= Settings.potionMinMP && !(Player.Instance.HasBuff("RegenerationPotion") || Player.Instance.HasBuff("ItemMiniRegenPotion") || Player.Instance.HasBuff("ItemCrystalFlask") || Player.Instance.HasBuff("ItemDarkCrystalFlask")))
            {
                if (Item.HasItem(CorruptingPotion.Id) && Item.CanUseItem(CorruptingPotion.Id))
                {
                    Debug.WriteChat("Using HealthPotion because below {0}% MP - have {1}% MP", String.Format("{0}", Settings.potionMinMP), String.Format("{0:##.##}", Player.Instance.ManaPercent));
                    CorruptingPotion.Cast();
                }
            }
        }
コード例 #3
0
        public override void Execute()
        {
            if (Settings.UseR)
            {
                var etarget = TargetSelector.GetTarget(R.Range, DamageType.Physical);
                if (Damages.RDamage(etarget) + Damages.QDamage(etarget) + Damages.EDamage(etarget) + Damages.WDamage(etarget) > etarget.Health)
                {
                    R.Cast();
                }
            }

            if (Settings.UseE)
            {
                var etarget     = TargetSelector.GetTarget(E.Range, DamageType.Magical);
                var eprediction = E.GetPrediction(etarget);
                if (eprediction.HitChance >= HitChance.High)
                {
                    if (E.IsReady() && etarget != null && !ObjectManager.Player.HasBuff("SionR"))
                    {
                        E.Cast(eprediction.CastPosition);
                    }
                }
            }
            if (Settings.UseW)
            {
                var target = TargetSelector.GetTarget(W.Range, DamageType.Physical);
                if (W.IsReady() && target != null && !ObjectManager.Player.HasBuff("SionR"))
                {
                    W.Cast();
                }
            }

            if (Settings.UseQ)
            {
                var target      = TargetSelector.GetTarget(Q.Range, DamageType.Physical);
                var eprediction = Q.GetPrediction(target);
                if (eprediction.HitChance >= HitChance.High && !ObjectManager.Player.HasBuff("SionR"))
                {
                    if (Q.IsReady() && target != null && Player.Instance.IsFacing(target))
                    {
                        Q.Cast(eprediction.CastPosition);
                    }
                }
            }

            if (activatedP)
            {
                var target = TargetSelector.GetTarget(2000, DamageType.Physical);
                if (Q.IsReady() && Player.Instance.Position.Distance(target) > target.GetAutoAttackRange())
                {
                    Q.Cast(target);
                }
            }
        }
コード例 #4
0
        public override void Execute()
        {
            if (Player.Instance.IsDead)
            {
                return;
            }

            var enemies =
                EntityManager.Heroes.Enemies.Where(
                    e => e.IsEnemy && e.IsVisible && !e.IsDead && !e.IsZombie && !e.IsInvulnerable && e.Health > 0)
                .ToList();

            foreach (var enemy in enemies)
            {
                if (Settings.KSQ && SpellManager.Q.IsReady() && Damages.QDamage(enemy) > enemy.Health &&
                    SpellManager.Q.IsInRange(enemy))
                {
                    if (enemy.HasBuffOfType(BuffType.SpellImmunity) || enemy.HasBuffOfType(BuffType.SpellShield))
                    {
                        continue;
                    }
                    if (Settings.KSQ)
                    {
                        Q.Cast();
                        break;
                    }
                }

                if (Settings.KSW && SpellManager.W.IsReady() && Damages.WDamage(enemy) > enemy.Health &&
                    SpellManager.W.IsInRange(enemy))
                {
                    if (enemy.HasBuffOfType(BuffType.SpellImmunity) || enemy.HasBuffOfType(BuffType.SpellShield))
                    {
                        continue;
                    }
                    if (Settings.KSW)
                    {
                        W.Cast();
                        break;
                    }
                }
                if (Settings.KSR && R.IsReady())
                {
                    if (enemy.IsValidTarget(R.Range) && !enemy.IsZombie && !enemy.IsInvulnerable && !enemy.IsDead)
                    {
                        int passiveCounter = enemy.GetBuffCount("dariushemo") <= 0
                            ? 0
                            : enemy.GetBuffCount("dariushemo");
                        if (!enemy.HasBuffOfType(BuffType.Invulnerability) && !enemy.HasBuffOfType(BuffType.SpellShield))
                        {
                            if (Damages.RDamage(enemy, passiveCounter) >= enemy.Health + Damages.PassiveDmg(enemy, 1))
                            {
                                if (!enemy.HasBuffOfType(BuffType.Invulnerability) &&
                                    !enemy.HasBuffOfType(BuffType.SpellShield))
                                {
                                    R.Cast(enemy);
                                }
                            }
                        }
                    }
                }
                if (Config.Modes.Harass.UseQ && Player.Instance.ManaPercent > Config.Modes.Harass.Mana &&
                    Q.IsReady())
                {
                    var target = TargetSelector.GetTarget(Q.Range, DamageType.Physical);
                    if (target != null)
                    {
                        Q.Cast();
                    }
                }
                if (Config.Modes.Harass.UseE && Player.Instance.ManaPercent > Config.Modes.Harass.Mana &&
                    E.IsReady())
                {
                    var target      = TargetSelector.GetTarget(E.Range, DamageType.Physical);
                    var eprediction = E.GetPrediction(target);
                    if (eprediction.HitChance >= HitChance.High)
                    {
                        if (E.IsReady() && target != null)
                        {
                            E.Cast(eprediction.CastPosition);
                        }
                    }
                }
            }
        }
コード例 #5
0
ファイル: LastHit.cs プロジェクト: spall9/Vodka
 public override void Execute()
 {
     if (Settings.UseW && W.IsReady() && PlayerMana >= SettingsMana.MinWMana)
     {
         var minion =
             EntityManager.MinionsAndMonsters.GetLaneMinions(EntityManager.UnitTeam.Enemy,
                                                             Player.Instance.Position, W.Range).Where(m => m.IsValidTarget() && m.Health <= Damages.WDamage(m)).OrderByDescending(m => m.Health).FirstOrDefault();
         if (minion != null)
         {
             Debug.WriteChat("Casting W in Last Hit, Target: {0}, Distance: {1}, Target HP: {2}", minion.Name, "" + minion.Distance(Player.Instance), "" + minion.Health);
             W.Cast(minion);
         }
     }
 }
コード例 #6
0
        public override void Execute()
        {
            if (Player.Instance.IsDead)
            {
                return;
            }

            var enemies =
                EntityManager.Heroes.Enemies.Where(
                    e => e.IsEnemy && e.IsVisible && !e.IsDead && !e.IsZombie && !e.IsInvulnerable && e.Health > 0)
                .ToList();

            foreach (var enemy in enemies)
            {
                if (Settings.KSQ && SpellManager.Q.IsReady() && Damages.QDamage(enemy) > enemy.Health &&
                    SpellManager.Q.IsInRange(enemy))
                {
                    if (enemy.HasBuffOfType(BuffType.SpellImmunity) || enemy.HasBuffOfType(BuffType.SpellShield))
                    {
                        continue;
                    }
                    if (Settings.KSQ)
                    {
                        Q.Cast(enemy);
                        break;
                    }
                }

                if (Settings.KSW && SpellManager.W.IsReady() && Damages.WDamage(enemy) > enemy.Health &&
                    SpellManager.W.IsInRange(enemy))
                {
                    if (enemy.HasBuffOfType(BuffType.SpellImmunity) || enemy.HasBuffOfType(BuffType.SpellShield))
                    {
                        continue;
                    }
                    if (Settings.KSW)
                    {
                        W.Cast();
                        break;
                    }
                }
                if (Settings.KSE && SpellManager.E.IsReady() && Damages.EDamage(enemy) > enemy.Health &&
                    SpellManager.E.IsInRange(enemy))
                {
                    if (enemy.HasBuffOfType(BuffType.SpellImmunity) || enemy.HasBuffOfType(BuffType.SpellShield))
                    {
                        continue;
                    }
                    if (Settings.KSE)
                    {
                        E.Cast(enemy);
                        break;
                    }
                }
                if (Settings.KSR && SpellManager.R.IsReady() && Damages.RDamage(enemy) > enemy.Health &&
                    SpellManager.R.IsInRange(enemy))
                {
                    if (enemy.HasBuffOfType(BuffType.SpellImmunity) || enemy.HasBuffOfType(BuffType.SpellShield))
                    {
                        continue;
                    }
                    if (Settings.KSR)
                    {
                        R.Cast();
                        break;
                    }
                }
            }
        }
コード例 #7
0
        public override void Execute()
        {
            skinChanger();

            if (Player.Instance.IsDead)
            {
                return;
            }

            var enemies =
                EntityManager.Heroes.Enemies.Where(
                    e => e.IsEnemy && e.IsVisible && !e.IsDead && !e.IsZombie && !e.IsInvulnerable && e.Health > 0)
                .ToList();

            foreach (var enemy in enemies)
            {
                if (Settings.KSQ && SpellManager.Q.IsReady() && Damages.QDamage(enemy) > enemy.Health &&
                    SpellManager.Q.IsInRange(enemy))
                {
                    if (enemy.HasBuffOfType(BuffType.SpellImmunity) || enemy.HasBuffOfType(BuffType.SpellShield))
                    {
                        continue;
                    }
                    if (Settings.KSQ)
                    {
                        Q.Cast(enemy.Position);
                        break;
                    }
                }

                if (Settings.KSW && SpellManager.W.IsReady() && Damages.WDamage(enemy) > enemy.Health &&
                    SpellManager.W.IsInRange(enemy))
                {
                    if (enemy.HasBuffOfType(BuffType.SpellImmunity) || enemy.HasBuffOfType(BuffType.SpellShield))
                    {
                        continue;
                    }
                    if (Settings.KSW)
                    {
                        W.Cast(enemy.Position);
                        break;
                    }
                }
                if (Settings.KSE && SpellManager.E.IsReady() && ObjectManager.Player.GetSpellDamage(enemy, SpellSlot.E) > enemy.Health &&
                    SpellManager.E.IsInRange(enemy))
                {
                    if (enemy.HasBuffOfType(BuffType.SpellImmunity) || enemy.HasBuffOfType(BuffType.SpellShield))
                    {
                        continue;
                    }
                    if (Settings.KSE)
                    {
                        E.Cast(enemy);
                        break;
                    }
                }
                if (Settings.KSR && SpellManager.R.IsReady() && Damages.RDamage(enemy) > enemy.Health &&
                    SpellManager.R.IsInRange(enemy))
                {
                    if (enemy.HasBuffOfType(BuffType.SpellImmunity) || enemy.HasBuffOfType(BuffType.SpellShield))
                    {
                        continue;
                    }
                    if (Settings.KSR)
                    {
                        R.Cast(enemy);
                        break;
                    }
                }

                if (!Settings.CloneOrbwalk)
                {
                    return;
                }
                if (!hasClone())
                {
                    return;
                }
                var target = TargetSelector.GetTarget(E.Range, DamageType.Physical);

                if (target != null)
                {
                    Core.DelayAction(() => R.Cast(target), 500);
                }
                else
                {
                    Core.DelayAction(() => R.Cast(Game.CursorPos), 500);
                }
            }
        }
コード例 #8
0
        public override void Execute()
        {
            foreach (
                var enemy in
                EntityManager.Heroes.Enemies.Where(
                    e => e.IsValidTarget()))
            {
                if (Settings.KsQ && SpellManager.Q.IsReady() && Damages.QDamage(enemy) > enemy.Health &&
                    SpellManager.Q.IsInRange(enemy))
                {
                    if (enemy.HasBuffOfType(BuffType.SpellImmunity) || enemy.HasBuffOfType(BuffType.SpellShield))
                    {
                        continue;
                    }
                    var pred = Q.GetPrediction(enemy);
                    if (pred.HitChance >= SettingsPrediction.MinQHCKillSteal)
                    {
                        Debug.WriteChat("Casting Q in KillSteal on {0}, who has {1} HP", enemy.ChampionName,
                                        "" + enemy.Health);
                        Q.Cast(pred.CastPosition);
                        break;
                    }
                }

                if (Settings.KsW && SpellManager.W.IsReady() && Damages.WDamage(enemy) > enemy.Health &&
                    SpellManager.W.IsInRange(enemy))
                {
                    if (enemy.HasBuffOfType(BuffType.SpellImmunity) || enemy.HasBuffOfType(BuffType.SpellShield))
                    {
                        continue;
                    }
                    Debug.WriteChat("Casting W in KillSteal on {0}, who has {1} HP", enemy.ChampionName,
                                    "" + enemy.Health);
                    W.Cast(enemy);
                    break;
                }

                if (SpellManager.Ignite != null && Settings.KsIgnite && SpellManager.Ignite.IsReady() &&
                    Damages.IgniteDmg(enemy) > enemy.Health && SpellManager.Ignite.IsInRange(enemy))
                {
                    Debug.WriteChat("Casting Ignite in KillSteal on {0}, who has {1} HP", enemy.ChampionName, "" + enemy.Health);
                    SpellManager.Ignite.Cast(enemy);
                    break;
                }
            }

            // Automatic ult usage
            if (Settings.AutoR && R.IsReady() && !Player.Instance.IsRecalling() && !Player.Instance.IsInShopRange())
            {
                var woundedAround =
                    EntityManager.Heroes.Allies.Count(a => !a.IsDead && !a.IsRecalling() && R.IsInRange(a) && a.HealthPercent <= Settings.AutoRMinHP);
                var enemiesAround = EntityManager.Heroes.Enemies.Count(e => e.IsValid() && !e.IsRecalling() && e.Distance(Player.Instance.Position) < 1600);
                if (woundedAround > 0 && enemiesAround >= Settings.AutoRMinEnemies)
                {
                    Debug.WriteChat("AutoCasting R, Wounded allies: {0}, Enemies near in 1600 range: {1}", "" + woundedAround, "" + enemiesAround);
                    R.Cast();
                }
            }

            // Potion manager
            if (Settings.Potion && !Player.Instance.IsInShopRange())
            {
                if (Player.Instance.HealthPercent <= Settings.potionMinHP && !(Player.Instance.HasBuff("RegenerationPotion") || Player.Instance.HasBuff("ItemMiniRegenPotion") || Player.Instance.HasBuff("ItemCrystalFlask") || Player.Instance.HasBuff("ItemDarkCrystalFlask")))
                {
                    if (Item.HasItem(HealthPotion.Id) && Item.CanUseItem(HealthPotion.Id))
                    {
                        Debug.WriteChat("Using HealthPotion because below {0}% HP - have {1}% HP", String.Format("{0}", Settings.potionMinHP), String.Format("{0:##.##}", Player.Instance.HealthPercent));
                        HealthPotion.Cast();
                        return;
                    }
                    if (Item.HasItem(TotalBiscuit.Id) && Item.CanUseItem(TotalBiscuit.Id))
                    {
                        Debug.WriteChat("Using TotalBiscuitOfRejuvenation because below {0}% HP - have {1}% HP", String.Format("{0}", Settings.potionMinHP), String.Format("{0:##.##}", Player.Instance.HealthPercent));
                        TotalBiscuit.Cast();
                        return;
                    }
                    if (Item.HasItem(RefillablePotion.Id) && Item.CanUseItem(RefillablePotion.Id))
                    {
                        Debug.WriteChat("Using RefillablePotion because below {0}% HP - have {1}% HP", String.Format("{0}", Settings.potionMinHP), String.Format("{0:##.##}", Player.Instance.HealthPercent));
                        RefillablePotion.Cast();
                        return;
                    }
                    if (Item.HasItem(CorruptingPotion.Id) && Item.CanUseItem(CorruptingPotion.Id))
                    {
                        Debug.WriteChat("Using CorruptingPotion because below {0}% HP - have {1}% HP", String.Format("{0}", Settings.potionMinHP), String.Format("{0:##.##}", Player.Instance.HealthPercent));
                        CorruptingPotion.Cast();
                        return;
                    }
                }
                if (Player.Instance.ManaPercent <= Settings.potionMinMP && !(Player.Instance.HasBuff("RegenerationPotion") || Player.Instance.HasBuff("ItemMiniRegenPotion") || Player.Instance.HasBuff("ItemCrystalFlask") || Player.Instance.HasBuff("ItemDarkCrystalFlask")))
                {
                    if (Item.HasItem(CorruptingPotion.Id) && Item.CanUseItem(CorruptingPotion.Id))
                    {
                        Debug.WriteChat("Using HealthPotion because below {0}% MP - have {1}% MP", String.Format("{0}", Settings.potionMinMP), String.Format("{0:##.##}", Player.Instance.ManaPercent));
                        CorruptingPotion.Cast();
                        return;
                    }
                }
            }
        }
コード例 #9
0
ファイル: PermaActive.cs プロジェクト: MasterScott/EloBuddy
 public override void Execute()
 {
     // KillSteal
     if (Environment.TickCount - lastKSTime > 500 && ((Settings.KsQW && Q.IsReady()) || (Settings.KsIgnite && HasIgnite)))
     {
         var enemies = EntityManager.Heroes.Enemies.Where(e => e.IsValidTarget(Q.Range - 50));
         if (Settings.KsQW && Q.IsReady() && W.IsReady() && PlayerMana >= 95)
         {
             var target = enemies.FirstOrDefault(e => Q.IsInRange(e) && e.TotalShieldHealth() < (Damages.QDamage(e) + Damages.WDamage(e)) && !e.HasBuffOfType(BuffType.SpellImmunity) && !e.HasBuffOfType(BuffType.SpellShield));
             if (target != null)
             {
                 lastKSTime = Environment.TickCount;
                 bool wcast = false;
                 if (target.TotalShieldHealth() > Damages.QDamage(target))
                 {
                     W.Cast();
                     Orbwalker.ResetAutoAttack();
                     wcast = true;
                 }
                 Q.Cast(target);
                 Debug.Write("Casting Q{0} in KS on {1} who has {2}HP.", (wcast ? "+W" : ""), target.ChampionName, target.Health.ToString());
                 return;
             }
         }
         if (Settings.KsIgnite && HasIgnite && Ignite.IsReady())
         {
             var target = enemies.FirstOrDefault(e => W.IsInRange(e) && e.TotalShieldHealth() < Damages.IgniteDmg(e));
             if (target != null)
             {
                 lastKSTime = Environment.TickCount;
                 Ignite.Cast(target);
                 Debug.Write("Casting Ignite in KS on {0} who has {1}HP.", target.ChampionName, target.Health.ToString());
                 return;
             }
         }
     }
     // Auto E stun
     if (Player.Instance.HasBuff("JaxCounterStrike") && E.IsReady())
     {
         var countenemies = EntityManager.Heroes.Enemies.Count(e => e.IsValidTarget(E.Range));
         if (countenemies >= SettingsCombo.MinEStunEnemies)
         {
             E.Cast();
             Debug.WriteChat("Casting E early to stun " + countenemies + " enemies.");
         }
     }
     // Potion manager
     if (Settings.Potion && !Player.Instance.IsInShopRange() && Player.Instance.HealthPercent <= Settings.potionMinHP && !(Player.Instance.HasBuff("RegenerationPotion") || Player.Instance.HasBuff("ItemCrystalFlaskJungle") || Player.Instance.HasBuff("ItemMiniRegenPotion") || Player.Instance.HasBuff("ItemCrystalFlask") || Player.Instance.HasBuff("ItemDarkCrystalFlask")))
     {
         if (Item.HasItem(HealthPotion.Id) && Item.CanUseItem(HealthPotion.Id))
         {
             Debug.WriteChat("Using HealthPotion because below {0}% HP - have {1}% HP", String.Format("{0}", Settings.potionMinHP), String.Format("{0:##.##}", Player.Instance.HealthPercent));
             HealthPotion.Cast();
             return;
         }
         if (Item.HasItem(HuntersPotion.Id) && Item.CanUseItem(HuntersPotion.Id))
         {
             Debug.WriteChat("Using HuntersPotion because below {0}% HP - have {1}% HP", String.Format("{0}", Settings.potionMinHP), String.Format("{0:##.##}", Player.Instance.HealthPercent));
             HuntersPotion.Cast();
             return;
         }
         if (Item.HasItem(TotalBiscuit.Id) && Item.CanUseItem(TotalBiscuit.Id))
         {
             Debug.WriteChat("Using TotalBiscuitOfRejuvenation because below {0}% HP - have {1}% HP", String.Format("{0}", Settings.potionMinHP), String.Format("{0:##.##}", Player.Instance.HealthPercent));
             TotalBiscuit.Cast();
             return;
         }
         if (Item.HasItem(RefillablePotion.Id) && Item.CanUseItem(RefillablePotion.Id))
         {
             Debug.WriteChat("Using RefillablePotion because below {0}% HP - have {1}% HP", String.Format("{0}", Settings.potionMinHP), String.Format("{0:##.##}", Player.Instance.HealthPercent));
             RefillablePotion.Cast();
             return;
         }
         if (Item.HasItem(CorruptingPotion.Id) && Item.CanUseItem(CorruptingPotion.Id))
         {
             Debug.WriteChat("Using CorruptingPotion because below {0}% HP - have {1}% HP", String.Format("{0}", Settings.potionMinHP), String.Format("{0:##.##}", Player.Instance.HealthPercent));
             CorruptingPotion.Cast();
             return;
         }
     }
     if (Settings.Potion && !Player.Instance.IsInShopRange() && Player.Instance.ManaPercent <= Settings.potionMinMP && !(Player.Instance.HasBuff("RegenerationPotion") || Player.Instance.HasBuff("ItemMiniRegenPotion") || Player.Instance.HasBuff("ItemCrystalFlask") || Player.Instance.HasBuff("ItemDarkCrystalFlask")))
     {
         if (Item.HasItem(CorruptingPotion.Id) && Item.CanUseItem(CorruptingPotion.Id))
         {
             Debug.WriteChat("Using CorruptingPotion because below {0}% MP - have {1}% MP", String.Format("{0}", Settings.potionMinMP), String.Format("{0:##.##}", Player.Instance.ManaPercent));
             CorruptingPotion.Cast();
         }
         if (Item.HasItem(HuntersPotion.Id) && Item.CanUseItem(HuntersPotion.Id))
         {
             Debug.WriteChat("Using HuntersPotion because below {0}% HP - have {1}% HP", String.Format("{0}", Settings.potionMinHP), String.Format("{0:##.##}", Player.Instance.HealthPercent));
             HuntersPotion.Cast();
             return;
         }
     }
 }