コード例 #1
0
ファイル: Damageable.cs プロジェクト: watabu/Liblary
 private void Awake()
 {
     if (OnDead == null)
     {
         OnDead = new UnityEvent();
     }
     if (OnTakeDamage == null)
     {
         OnTakeDamage = new DamageableEvent();
     }
     if (OnTakeHeal == null)
     {
         OnTakeHeal = new DamageableEvent();
     }
     m_coolTime   = 0f;
     m_damageFlag = true;
     m_health     = InitialHealth;
 }