void HalfWayThere() { audioController.PlaySadMusic(); GameObject textPopup = Instantiate(textPopupComponent, playerControl.transform.position + new Vector3(0.5f, 0.5f, 0), Quaternion.identity); DamagePopup textPopupObj = textPopup.GetComponent <DamagePopup>(); textPopupObj.SetUpBenDover(); Destroy(textPopup, 4f); if (benDoverWeapon != null) { benDoverWeapon.numProjectiles *= 2; benDoverWeapon.sizeIncrease += 1.2f; } benDoverDialogState = BenDoverDialogState.HALF_WAY; }