public DamageInfo(DamageDef def, float amount, float armorPenetration = 0f, float angle = -1f, Thing instigator = null, BodyPartRecord hitPart = null, ThingDef weapon = null, DamageInfo.SourceCategory category = DamageInfo.SourceCategory.ThingOrUnknown, Thing intendedTarget = null) { this.defInt = def; this.amountInt = amount; this.armorPenetrationInt = armorPenetration; if (angle < 0f) { this.angleInt = (float)Rand.RangeInclusive(0, 359); } else { this.angleInt = angle; } this.instigatorInt = instigator; this.categoryInt = category; this.hitPartInt = hitPart; this.heightInt = BodyPartHeight.Undefined; this.depthInt = BodyPartDepth.Undefined; this.weaponInt = weapon; this.weaponBodyPartGroupInt = null; this.weaponHediffInt = null; this.instantPermanentInjuryInt = false; this.allowDamagePropagationInt = true; this.intendedTargetInt = intendedTarget; }
public DamageInfo(DamageInfo cloneSource) { this.defInt = cloneSource.defInt; this.amountInt = cloneSource.amountInt; this.angleInt = cloneSource.angleInt; this.instigatorInt = cloneSource.instigatorInt; this.categoryInt = cloneSource.categoryInt; this.hitPartInt = cloneSource.hitPartInt; this.heightInt = cloneSource.heightInt; this.depthInt = cloneSource.depthInt; this.weaponInt = cloneSource.weaponInt; this.weaponBodyPartGroupInt = cloneSource.weaponBodyPartGroupInt; this.weaponHediffInt = cloneSource.weaponHediffInt; this.instantOldInjuryInt = cloneSource.instantOldInjuryInt; this.allowDamagePropagationInt = cloneSource.allowDamagePropagationInt; }