public void SufferHullDamage(bool isFaceup, EventArgs e) { if (DebugManager.DebugAllDamageIsCrits) { isFaceup = true; } DamageDecks.DrawDamageCard(Owner.PlayerNo, isFaceup, ProcessDrawnDamageCard, e); }
public void SufferHullDamage(bool isFaceup, EventArgs e) { if (DebugManager.DebugAllDamageIsCrits) { isFaceup = true; } DamageDecks.DrawDamageCard(Owner.PlayerNo, isFaceup, ProcessDrawnDamageCard, e); }