void OnDestroyed() { this.status = DamState.DEAD; if (this.OnDamDestroyed != null) { this.OnDamDestroyed(); } }
public RegularLevel(DamState damState) : this(damState.WaterLevel, damState.Dam) { }
void OnWinner() { this.status = DamState.WINNER; Debug.Log("Dam " + this.teamIndex + " won!"); }
public AlarmLevel(DamState damState) : this(damState.WaterLevel, damState.Dam) { }