void PlayerActivityEventOk() { int gb = 0; COM_ActivityTable table = GamePlayer.Instance.ActivityTable; if (table == null) { return; } //GbLabel.text = GamePlayer.Instance.ActivityTable.reward_.ToString(); GbLabel.text = table.reward_.ToString(); for (int i = 0; i < ustItemList.Count; i++) { DailyQustCell aCell = ustItemList[i].GetComponent <DailyQustCell>(); for (int j = 0; j < table.activities_.Length; j++) { if (aCell.Adata._Id == table.activities_[j].actId_) { // ActivityData adata = ActivityData.GetData((int)table.activities_[j].actId_); // gb+=adata.reward_; // GbLabel.text = gb.ToString(); aCell.RefreshFinishProgress(table.activities_[j].counter_); } } } }
public void AddQustItem(List <ActivityData> actDatas) { for (int i = 0; i < actDatas.Count; i++) { GameObject clone = GameObject.Instantiate(qustItem) as GameObject; clone.SetActive(true); clone.transform.parent = qustGrid.transform; clone.transform.position = Vector3.zero; clone.transform.localScale = Vector3.one; DailyQustCell aCell = clone.GetComponent <DailyQustCell>(); aCell.Adata = actDatas[i]; ustItemList.Add(clone); qustGrid.repositionNow = true; } }