private void SpawnDaemon(Mobile owner) { Daemon daemon = new Daemon(); Point3D point = new Point3D(owner.X + 2, owner.Y + 2, owner.Z); daemon.MoveToWorld(point, owner.Map); daemon.Controlled = true; daemon.ControlMaster = owner; daemon.ControlOrder = OrderType.Follow; daemon.ControlTarget = owner; Effects.SendLocationEffect(new Point3D(daemon.X, daemon.Y, daemon.Z + 1), daemon.Map, 0x3709, 13); Effects.SendLocationEffect(new Point3D(daemon.X, daemon.Y, daemon.Z), daemon.Map, 0x37CC, 13); daemon.BoltEffect(3); }