public void BeginFrame(DeviceContext context, double currentRealTime, float elapsedTime) { CurrentRealTime = currentRealTime; CurrentElapsedTime = elapsedTime; DXMan.ClearRenderTarget(context); DXMan.SetDefaultRenderTarget(context); SetRasterizerMode(context, RasterizerMode.SolidDblSided); SetDepthStencilMode(context, DepthStencilMode.DisableAll); SetDefaultBlendState(context); }