public void IDSocketDisconnect(object sender, DSCClientConnectedEventArgs e) { if (M2Share.g_Config.boIDSocketConnected) { ClearSession(); M2Share.g_Config.boIDSocketConnected = false; M2Share.MainOutMessage("登录服务器[" + IDSocket.Address + ":" + IDSocket.Port + "]断开连接..."); } }
public void SocketServer_SessionDisconnected(object sender, DSCClientConnectedEventArgs e) { TServerMsgInfo ServerMsgInfo; for (int I = SrvArray.GetLowerBound(0); I <= SrvArray.GetUpperBound(0); I++) { ServerMsgInfo = SrvArray[I]; if (ServerMsgInfo.Socket == e.socket) { ServerMsgInfo.Socket = null; ServerMsgInfo.s2E0 = ""; } } }
void HandleM_ClientOnConnected(object sender, DSCClientConnectedEventArgs e) { Debug.LogWarning("::OnConnected"); if (Connected) { if (m_ConnectSuccessCallBack != null) { m_ConnectSuccessCallBack(); m_ConnectSuccessCallBack = null; } } else { m_bWarnLostConnect = true; } }
public void SocketServer_SessionConnected(object sender, DSCClientConnectedEventArgs e) { TServerMsgInfo ServerMsgInfo; for (int I = SrvArray.GetLowerBound(0); I <= SrvArray.GetUpperBound(0); I++) { ServerMsgInfo = SrvArray[I]; if (ServerMsgInfo.Socket == null) { ServerMsgInfo.Socket = e.socket; ServerMsgInfo.s2E0 = ""; //e.SessionBaseInfo.ID = I; //Socket.nIndex = I; } } }
void connectedHandler(object sender, DSCClientConnectedEventArgs e) { Debug.LogWarning("::OnConnected"); if (connected) { if (m_connectSuccessCallBack != null) { m_connectSuccessCallBack(); m_connectSuccessCallBack = null; } } else { m_lostConnection = true; } }
void HandleM_ClientOnDisconnected(object sender, DSCClientConnectedEventArgs e) { Debug.LogWarning("::OnDisconnected"); }
public void IDSocketConnect(object sender, DSCClientConnectedEventArgs e) { M2Share.g_Config.boIDSocketConnected = true; M2Share.MainOutMessage("登录服务器[" + IDSocket.Address + ":" + IDSocket.Port + "]连接成功..."); }
public void MsgServerClientError(object sender, DSCClientConnectedEventArgs e) { e.socket.Close(); }
void disconnectedHandler(object sender, DSCClientConnectedEventArgs e) { Debug.LogWarning("::OnDisconnected"); }
public void MsgClientConnect(object sender, DSCClientConnectedEventArgs e) { sRecvMsg = ""; }
void HandleOnConnected(object sender, DSCClientConnectedEventArgs e) { m_Enable = m_Client.Connected; GameRoot.NotifyNetConnected(m_Enable); Debug.Log("Connect to Server : " + m_Enable); }
void HandleOnDisconnected(object sender, DSCClientConnectedEventArgs e) { }