コード例 #1
0
        // OnEnable
        void OnEnable()
        {
            myTarget = ( DPadGuiTexture )target;

            AxesHelper.HelperSetup(myTarget);
            EventsHelper.HelperSetup(myTarget);
        }
コード例 #2
0
        // OnEnable
        void OnEnable()
        {
            myTarget = ( DPadGuiTexture )target;

            AxesHelper.HelperSetup( myTarget );
            EventsHelper.HelperSetup( myTarget );
        }
コード例 #3
0
        private static void CreateDPad()
        {
            if (!tckGUIobj)
            {
                CreateTouchManager();
            }

            SetupController <DPadGuiTexture>(ref DpadMain, tckGUIobj.transform, "DPad" + tckGUIobj.GetComponentsInChildren <DPadGuiTexture>().Length.ToString(), Vector3.zero);

            DPadGuiTexture dpadTemp = DpadMain.GetComponent <DPadGuiTexture>();

            dpadTemp.myData.touchzoneGUITexture         = dpadTemp.GetComponent <GUITexture>();
            dpadTemp.myData.touchzoneGUITexture.color   = ElementTransparency.colorHalfGuiTexture;
            dpadTemp.myData.touchzoneGUITexture.texture = Resources.LoadAssetAtPath <Texture2D>("Assets/" + nameAbbrev + "/Base/Resources/Sprites/Touchzone.png");
            dpadTemp.MyName             = DpadMain.name;
            dpadTemp.myData.ImageWidth  = 12f;
            dpadTemp.myData.ImageHeight = 12f;
            dpadTemp.myData.OffsetX     = Random.Range(-35f, 35f);
            dpadTemp.myData.OffsetY     = Random.Range(-35f, 35f);

            DPadArrowGuiTexture tempArrow = null;

            //
            SetupController <DPadArrowGuiTexture>(ref DpadArrowUP, DpadMain.transform, "ArrowUP", Vector3.zero);
            tempArrow                    = DpadArrowUP.GetComponent <DPadArrowGuiTexture>();
            tempArrow.ArrowType          = DPadArrowBase.ArrowTypes.UP;
            tempArrow.normalTexture      = Resources.LoadAssetAtPath <Texture2D>("Assets/" + nameAbbrev + "/Base/Resources/Textures/ArrowUpNormal.png");
            tempArrow.pressedTexture     = Resources.LoadAssetAtPath <Texture2D>("Assets/" + nameAbbrev + "/Base/Resources/Textures/ArrowUpPressed.png");
            tempArrow.myData.ImageWidth  = 4f;
            tempArrow.myData.ImageHeight = 4f;
            //
            SetupController <DPadArrowGuiTexture>(ref DpadArrowDOWN, DpadMain.transform, "ArrowDOWN", Vector3.zero);
            tempArrow                    = DpadArrowDOWN.GetComponent <DPadArrowGuiTexture>();
            tempArrow.ArrowType          = DPadArrowBase.ArrowTypes.DOWN;
            tempArrow.normalTexture      = Resources.LoadAssetAtPath <Texture2D>("Assets/" + nameAbbrev + "/Base/Resources/Textures/ArrowDownNormal.png");
            tempArrow.pressedTexture     = Resources.LoadAssetAtPath <Texture2D>("Assets/" + nameAbbrev + "/Base/Resources/Textures/ArrowDownPressed.png");
            tempArrow.myData.ImageWidth  = 4f;
            tempArrow.myData.ImageHeight = 4f;
            //
            SetupController <DPadArrowGuiTexture>(ref DpadArrowLEFT, DpadMain.transform, "ArrowLEFT", Vector3.zero);
            tempArrow                    = DpadArrowLEFT.GetComponent <DPadArrowGuiTexture>();
            tempArrow.ArrowType          = DPadArrowBase.ArrowTypes.LEFT;
            tempArrow.normalTexture      = Resources.LoadAssetAtPath <Texture2D>("Assets/" + nameAbbrev + "/Base/Resources/Textures/ArrowLeftNormal.png");
            tempArrow.pressedTexture     = Resources.LoadAssetAtPath <Texture2D>("Assets/" + nameAbbrev + "/Base/Resources/Textures/ArrowLeftPressed.png");
            tempArrow.myData.ImageWidth  = 4f;
            tempArrow.myData.ImageHeight = 4f;
            //
            SetupController <DPadArrowGuiTexture>(ref DpadArrowRIGHT, DpadMain.transform, "ArrowRIGHT", Vector3.zero);
            tempArrow                    = DpadArrowRIGHT.GetComponent <DPadArrowGuiTexture>();
            tempArrow.ArrowType          = DPadArrowBase.ArrowTypes.RIGHT;
            tempArrow.normalTexture      = Resources.LoadAssetAtPath <Texture2D>("Assets/" + nameAbbrev + "/Base/Resources/Textures/ArrowRightNormal.png");
            tempArrow.pressedTexture     = Resources.LoadAssetAtPath <Texture2D>("Assets/" + nameAbbrev + "/Base/Resources/Textures/ArrowRightPressed.png");
            tempArrow.myData.ImageWidth  = 4f;
            tempArrow.myData.ImageHeight = 4f;

            TouchManagerGuiTexture.Obsolete();
        }