static int LookAround(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); DP_CameraTrackObjectManage obj = (DP_CameraTrackObjectManage)ToLua.CheckObject(L, 1, typeof(DP_CameraTrackObjectManage)); System.Action arg0 = null; LuaTypes funcType2 = LuaDLL.lua_type(L, 2); if (funcType2 != LuaTypes.LUA_TFUNCTION) { arg0 = (System.Action)ToLua.CheckObject(L, 2, typeof(System.Action)); } else { LuaFunction func = ToLua.ToLuaFunction(L, 2); arg0 = DelegateFactory.CreateDelegate(typeof(System.Action), func) as System.Action; } obj.LookAround(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int OnInterruptLookAround(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); DP_CameraTrackObjectManage obj = (DP_CameraTrackObjectManage)ToLua.CheckObject(L, 1, typeof(DP_CameraTrackObjectManage)); obj.OnInterruptLookAround(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int CancelTrackActor(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); DP_CameraTrackObjectManage obj = (DP_CameraTrackObjectManage)ToLua.CheckObject(L, 1, typeof(DP_CameraTrackObjectManage)); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.CancelTrackActor(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int _CreateDP_CameraTrackObjectManage(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { DP_CameraTrackObjectManage obj = new DP_CameraTrackObjectManage(); ToLua.PushObject(L, obj); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: DP_CameraTrackObjectManage.New")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
//游戏逻辑初始化 public static IEnumerator InitLogic() { // Debug.logger.logEnabled = false; Application.targetFrameRate = 30;//限定帧率 m_logicInitProgress = 0.3f; yield return(null); { bool sc_main_loadComplate = false; //增量装载场景公共资源 LoadSceneMode.Additive 加载场景的时候不关闭上一个场景 SceneManage.Single.Load( "sc_main", null, LoadSceneMode.Additive, () => sc_main_loadComplate = true,//装载完成通知 null ); //等待主场景装载完成 while (!sc_main_loadComplate) { yield return(null); } m_logicInitProgress = 0.35f; yield return(null); m_logicInitProgress = 0.4f; yield return(null); } //实例化服务器虚机 QKNodeSDK_CLR.Node.AutoInstance(); DataManager.AutoInstance(); DisplayerManager.AutoInstance(); m_logicInitProgress = 0.58f; yield return(null); SData_mapdata.AutoInstance(); m_logicInitProgress = 0.9f; yield return(null); AI_Single.AutoInstance(); //设置场景滚动限制参数 { var scrollAreaLimiterObj = GameObject.Find("/ScrollAreaLimiter"); var scrollAreaLimiter = scrollAreaLimiterObj.GetComponent <ScrollAreaLimiter>(); var mapData = SData_mapdata.Single.GetDataOfID(1); var xmin = mapData.FreeCameraXmin; var xmax = mapData.FreeCameraXmax; var zmin = mapData.FreeCameraZmin; var zmax = mapData.FreeCameraZmax; var halfBoxw = (xmax - xmin) / 2; var halfBoxh = (zmax - zmin) / 2; var centerX = xmin + halfBoxw; var centerZ = zmin + halfBoxh; scrollAreaLimiter.Area.center = new Vector3(centerX, 300, centerZ); scrollAreaLimiter.Area.extents = new Vector3(halfBoxw, 1000, halfBoxh); scrollAreaLimiter.SoftArea.center = new Vector3(centerX, 300, centerZ); scrollAreaLimiter.SoftArea.extents = new Vector3( halfBoxw + 5 * DiamondGridMap.wxs * mapData.terrain_cell_bianchang, 4000, halfBoxh + 5 * DiamondGridMap.VerticalSpacingFactor ); } //实例化相机追随物管理器 DP_CameraTrackObjectManage.AutoInstance(); m_logicInitProgress = 1.0f; yield return(null); }