public void Init(string gameId) { _gameId = gameId; var game = GameManager.Settings.Games.First(g => g.GameId == gameId); icCards.ItemsSource = DOSBoxManager.GetSettingsForGame(game, DOSBoxManager.DefaultSettings); }
private void Button_JoinClick(object sender, RoutedEventArgs e) { var dosBoxOptions = doomManager.GetDOSBoxOptions(this, false); var multiplayerWindow = new MultiplayerClientWindow(new MultiplayerOptions { Game = DOSBoxManager.GetUnstartedProcess(dosBoxOptions), }); multiplayerWindow.Show(); //Hide(); }
private void Button_StartClick(object sender, RoutedEventArgs e) { var dosBoxOptions = doomManager.GetDOSBoxOptions(this); var multiplayerWindow = new MultiplayerHostWindow(new MultiplayerOptions { NumberOfPlayers = 2, Game = DOSBoxManager.GetUnstartedProcess(dosBoxOptions), GameArguments = dosBoxOptions.Arguments }); multiplayerWindow.Show(); //Hide(); }
private void StartDoom(object sender, RoutedEventArgs e) { doom = DOSBoxManager.StartDOSBox(doomManager.GetDOSBoxOptions(this)); }
private void StartStdGame(object sender, RoutedEventArgs e) { stdgame = DOSBoxManager.StartDOSBox(stdGameManager.GetDOSBoxOptions(this)); }