protected void _GenerateOnArea(DONCArea2D area) { var build = this._GetBuild(); build.Show(); var pos = area.GetRandomWorldPosition(); pos.z = build.transform.position.z; build.transform.position = pos; }
protected void _GenerateOnArea(DONCArea2D area) { var grass = this._GetGrass(); grass.Show(); var pos = area.GetRandomWorldPosition(); pos.z = grass.transform.position.z; grass.transform.position = pos; }